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Why was the world of Cantr rotated 90 degrees?
Posted: Sun Aug 04, 2013 9:56 am
by sillysavage1
I'm sure this question has been asked numerous times but I'm asking again as I haven't found any satisfactory answers to it. Just to be specific in my questioning...Why is North to the right of the page instead to the top of it.
Re: Why was the world of Cantr rotated 90 degrees?
Posted: Sun Aug 04, 2013 10:36 am
by SekoETC
As far as I heard, it was some sort of a bug or an oversight.
Re: Why was the world of Cantr rotated 90 degrees?
Posted: Sun Aug 04, 2013 12:09 pm
by Conti
Like xena in The Simpsons.
A wizard did it....
Re: Why was the world of Cantr rotated 90 degrees?
Posted: Sun Aug 04, 2013 12:36 pm
by Tiamo
In mathematics the positive axes are up and right.
In computer graphics the positive axes are right and down.
When designing the Cantr map those systems have somehow been mixed up, resulting in the current situation. It has never been corrected, so now it is a Cantr feature.

Re: Why was the world of Cantr rotated 90 degrees?
Posted: Sun Aug 04, 2013 1:12 pm
by Hedgedhogst
It's a Cantr feature I wouldn't like to see changed. I know it probably causes more confusion and complication than anything else I know of, but I actually love it.

Re: Why was the world of Cantr rotated 90 degrees?
Posted: Sun Aug 04, 2013 3:49 pm
by Auryn
You know, I'm amazed that I've never thought to ask this, or have seen anyone else for that matter. I just assumed it was some sort of Polish thing.

Re: Why was the world of Cantr rotated 90 degrees?
Posted: Sun Aug 04, 2013 6:53 pm
by Swingerzetta
Huh, I assumed it was a Cantr thing, done deliberately to distance the world of Cantr from the real world. There's a good example of turning a bug into a feature, I suppose!
Re: Why was the world of Cantr rotated 90 degrees?
Posted: Sun Aug 04, 2013 8:31 pm
by Xander
North isn't necessarily up, though, although as most cultures do consider it to be the same as up, it is seen as being up.
This map is no more or less accurate than a map with Europe at the top -

Re: Why was the world of Cantr rotated 90 degrees?
Posted: Wed Aug 07, 2013 1:18 pm
by Estaar
Swingerzetta wrote:Huh, I assumed it was a Cantr thing, done deliberately to distance the world of Cantr from the real world. There's a good example of turning a bug into a feature, I suppose!
So did I, and I love Cantr for it. It gives me the feeling of being in a different world every time I have to figure out where the roads lead.