Resource Slots

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Chris
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Resource Slots

Postby Chris » Mon Jul 22, 2013 4:35 pm

"12 out of 9 resource slots are used"

How is this possible? Has there been a change in what takes up a resource slot? Why are more than the maximum allowed? On the other hand, I can't work on a resource project when the slots are taken.
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Conti
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Re: Resource Slots

Postby Conti » Mon Jul 22, 2013 5:17 pm

Two or more in same projects?
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SekoETC
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Re: Resource Slots

Postby SekoETC » Mon Jul 22, 2013 7:20 pm

Domesticated animals take resource slots.
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Snickie
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Re: Resource Slots

Postby Snickie » Mon Jul 22, 2013 7:27 pm

It sounds like the slot-utilization thing might be bugged then, probably from the domesticated animals thing.

Got any details for us? Namely how many:
* domesticated animals (objects page)
* packs of domesticated animals (with number in each pack) (animal page via location)
* ongoing participation in resource projects going on (if two people are working on one project, count it as 2; etc) (just a number is fine)
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Chris
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Re: Resource Slots

Postby Chris » Tue Jul 23, 2013 2:24 am

OK. Now that we know, expect a slaughter.
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bnlphan
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Re: Resource Slots

Postby bnlphan » Wed Jul 24, 2013 3:05 pm

I never understood the reasoning behind resource slots. If you are in a forest there are more than 9 trees. Everyone should have one to cut if they want. Maybe I'm missing something.
Mastering the fine art of sleepworking
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EchoMan
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Re: Resource Slots

Postby EchoMan » Wed Jul 24, 2013 3:08 pm

bnlphan wrote:I never understood the reasoning behind resource slots. If you are in a forest there are more than 9 trees. Everyone should have one to cut if they want. Maybe I'm missing something.


Indeed you do. First of all, this is a game, not real life. :)

Second, there are a number of things limiting access to resources and production, to keep the economy alive. If you could put everyone in (some of the larger with 50+ chars) town on gathering the most sought after trade goods without limitation, the economy would soon collapse.
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bnlphan
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Re: Resource Slots

Postby bnlphan » Wed Jul 24, 2013 3:17 pm

"I see," said the blind man. Makes sense.
Mastering the fine art of sleepworking
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Swingerzetta
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Re: Resource Slots

Postby Swingerzetta » Thu Jul 25, 2013 2:10 am

I always imagined it as the projects literally being in the way of everyone else who might want to do a different gathering project on that part of land... it Almost makes sense.
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Snickie
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Re: Resource Slots

Postby Snickie » Thu Jul 25, 2013 2:22 am

I'm imagining a character now trying to auction off locations based on resource slots. Oh the hilarity.

"Now see, this location here has potatoes, barley, grapes, and onions, and nine resource slots. As you can see, this potato field is big enough to support as many harvesters as you want and nine different people working in it at the same time!!! Unless, of course, you have somebody picking grapes from that tiny little patch of grapes waaaay over there. *points to the far opposite corner of the town*"

"So you're saying that if Ted goes and picks grapes while the rest of us farm potatoes that even with the extra room we'll have with Ted gone we can't allow another person to farm potatoes where Ted could've been farming instead? And that nobody can even touch the empty barley and onion fields?"

"Err, um, yes, I suppose that's correct."

"Well that doesn't seem very efficient."

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