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Re: Things that annoy or puzzle you about Cantr

Posted: Sat Feb 25, 2017 4:06 am
by Ahrta
Rebma wrote:Not cantr's fault but my mobile loading weird or jump loading so I end up clicking buttons I did not want to click.


Come ooooon.



This.......yes.......so many times yes

Re: Things that annoy or puzzle you about Cantr

Posted: Fri Mar 31, 2017 5:55 pm
by Millhouse
Domesticated animal resources. Your pigs are just about ripe for slaughter and then BAM! A new pig spawns and sets the whole pack to only above average level of meat.

Re: Things that annoy or puzzle you about Cantr

Posted: Sat Apr 01, 2017 12:10 am
by Snowdrop
Millhouse wrote:Domesticated animal resources. Your pigs are just about ripe for slaughter and then BAM! A new pig spawns and sets the whole pack to only above average level of meat.


Obviously not just the pigs, but...yup. I swear they do it on purpose! :lol:

Re: Things that annoy or puzzle you about Cantr

Posted: Tue Apr 11, 2017 11:22 pm
by Rebma
Okay this isn't really something that bugs me about the game, but more about the layout.

So, in my character list, at the very top are the first two characters I created when I made this, my second account back in whenever that was. Anyways, it lists them as R first, and G second... despite the fact that my player page ALWAYS listed G first and R second.

It's not even consequential but it's a bit ugh everytime I look in there.

Re: Things that annoy or puzzle you about Cantr

Posted: Wed Apr 12, 2017 6:27 am
by Tiamo
I also noticed this. I think the old order was incorrect (not the exact spawning order), and has been fixed a short time ago.
Did you spawn R & G within a very short time from each other (within, say, a Cantr hour)? R first, G shortly after?

Re: Things that annoy or puzzle you about Cantr

Posted: Wed Apr 12, 2017 10:02 am
by Greek
Characters were ordered by a spawn day, which meant the order of the characters spawned at the same day was undefined. Now it's ordered by ID, which is consistent.
It's for characters created with the same language. The most important factor used to order the characters on the list is the language ID, so English characters are always on the top.

Re: Things that annoy or puzzle you about Cantr

Posted: Wed Apr 12, 2017 10:09 pm
by Rebma
Tiamo wrote:I also noticed this. I think the old order was incorrect (not the exact spawning order), and has been fixed a short time ago.
Did you spawn R & G within a very short time from each other (within, say, a Cantr hour)? R first, G shortly after?

They were spawned together when I opened the account back in 200-whenever it was...

They've always been ordered weird in the list and I wondered if it wasn't bc they spawned together but one died first that it got fucky.

Oh well.

Re: Things that annoy or puzzle you about Cantr

Posted: Sat Apr 15, 2017 10:13 pm
by Arval
I am utterly annoyed when the roleplay brings you to play an urgency scene with town leader and, while waiting for others to respond, everything happens (events, people coming to trade, passerbies, etc.).

Re: Things that annoy or puzzle you about Cantr

Posted: Wed Sep 18, 2019 11:46 am
by Genie
Almost clonic characters of the different players or the same player. Even though it's not easy to play 15 totally different personalities and each player has a favoruite pattern still seeing characters with almost identical expressions and ideas makes me feel uncomfortable about playing with those characters for I immediately foresee the possible future events. I think it's the same for many others even if they don't bother to say it openly. Despite of being an old player I've never seen myself of the shining beacon of the flawless RP nor the best example to follow, though I always try to not forget that we play this game all together and keep some diversity without deciding with what I know in OOC. But when I see a repeating circle that makes me want to avoid from those characters and even the player at times even if they're talented rpers and interesting people in RL. Some might call me biased for this, but Cantr is a game that stimulates my mind and it needs to be something I enjoy, not a place that I will polish my ego or lose myself while trying to please everyone.

Re: Things that annoy or puzzle you about Cantr

Posted: Fri Sep 27, 2019 5:43 pm
by miirkaelisaar
People REPEATEDLY using broken notes and other in game mechanics to spam other players and then you have to figure out how your character reacts when it's ooc (specifically, spamming with broken color notes so the whole chat is impossible to read) there's no in game excuse for it, it's just spam. Like it's one thing if it happens once by accident and your character is all stoked, but to repeat over and over, everywhere you go, is annoying me as another player just trying to play the game, it doesn't add anything to gameplay and just interrupts the majority of people. Plus it hurts my eyes, please stop, it's not cute.

Re: Things that annoy or puzzle you about Cantr

Posted: Tue Oct 15, 2019 7:02 am
by Bmot
miirkaelisaar wrote:People REPEATEDLY using broken notes and other in game mechanics to spam other players and then you have to figure out how your character reacts when it's ooc (specifically, spamming with broken color notes so the whole chat is impossible to read) there's no in game excuse for it, it's just spam. Like it's one thing if it happens once by accident and your character is all stoked, but to repeat over and over, everywhere you go, is annoying me as another player just trying to play the game, it doesn't add anything to gameplay and just interrupts the majority of people. Plus it hurts my eyes, please stop, it's not cute.


Pretty sure this is against the rules and should be reported if you come across it.

Re: Things that annoy or puzzle you about Cantr

Posted: Tue Oct 29, 2019 1:51 pm
by miirkaelisaar
weeks and months don't exist in cantr. Weeks and months don't exist in cantr. WEEKS AND MONTHS ARE NOT A THING IN CANTR. Stop projecting real life time into the game, my characters can't respond to things that don't exist. How is 20 days = 1 year such an impossible concept? That never confused me, it's very very simple; just call it what it is in game, less than a year, more than a year, or count in days, because weeks and months are not a part of this world and it makes no sense. I hate that almost no one can treat the game world as separate from the real one, no one can forget about moons and weeks and days, they know what kittens are having never even seen a catlike animal, people bring up butter and rp cheese on pizza that my character clearly made with only dough and tomatoes because they can't let go of RL concepts and really play the game separately, it just kills the immersion.

Re: Things that annoy or puzzle you about Cantr

Posted: Tue Oct 29, 2019 3:16 pm
by computaertist
miirkaelisaar wrote:weeks and months don't exist in cantr. Weeks and months don't exist in cantr. WEEKS AND MONTHS ARE NOT A THING IN CANTR. Stop projecting real life time into the game, my characters can't respond to things that don't exist. How is 20 days = 1 year such an impossible concept? That never confused me, it's very very simple; just call it what it is in game, less than a year, more than a year, or count in days, because weeks and months are not a part of this world and it makes no sense. I hate that almost no one can treat the game world as separate from the real one, no one can forget about moons and weeks and days, they know what kittens are having never even seen a catlike animal, people bring up butter and rp cheese on pizza that my character clearly made with only dough and tomatoes because they can't let go of RL concepts and really play the game separately, it just kills the immersion.
I agree with all of this. I'm sorry for sometimes just going along with ooc concepts when others start it because it's slow enough going without trying to reestablish Cantrian reality.

Specifically about kittens, I can help a bit if you're willing?
Capital Rule wrote:The information in this Wiki aside, you may use only the knowledge each character obtains on their own within the game.
http://wiki.cantr.net/index.php/Leopard
http://wiki.cantr.net/index.php/Lion
http://wiki.cantr.net/index.php/Ocelot
http://wiki.cantr.net/index.php/Cheetah
http://wiki.cantr.net/index.php/Sabre-toothed_cat
http://wiki.cantr.net/index.php/Wildcat
http://wiki.cantr.net/index.php/Tiger
And so on with such as snow, spotted, and clouded variations.

All of the words in the language spawn from somewhere, otherwise we'd have to invent all the words that don't happen to appear in the wiki. Perhaps it's intuitive enough that a kitten is a newspawn of one of those species? Especially the smaller ones like ocelots and wildcats, and especially since domestication shows that newspawn animals can grow in size (in meat yield).

Re: Things that annoy or puzzle you about Cantr

Posted: Tue Oct 29, 2019 5:17 pm
by Snowdrop
It really bugs me too every time someone mentions weeks in Cantr (I don't think I've ever heard months mentioned, personally).

I once had one of my characters look at another strangely and ask what they were going on about when they mentioned a 'week'. The other treated mine like they were stupid for not knowing :roll:
Since then, I tend to just blank over the word 'week' if it gets mentioned. Mentally switch it out for 'later' or 'a few days'.

Months certainly don't make sense in Cantr - how many would you have within those 20 days? Especially if you were going to go splitting months into weeks as well!
If your character needs a unit of time larger than a day, but smaller than a year...then a 'quart' would work quite nicely. Four quarts of 5 days each within the year. It's not difficult to come up with.

Re: Things that annoy or puzzle you about Cantr

Posted: Thu Oct 31, 2019 8:38 pm
by witia1
Well, same thing can be said about day/night. For some languages it will be kinda clear as most of players will be from one time zone but if it's not a case then days and nights are a bit confusing.
Also childs.. they should not exist in game but at least in polish zone they are a thing. Few times I was tempted to treat such character as mentaly ill or something but when everyone around rolls with it then kinda my own character would get strange not seeing what everyone else is.