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Re: Animals domestication - finally there!

Posted: Tue Mar 12, 2013 2:11 pm
by SekoETC
I've seen pictures of bears sitting next to people. That seems to suggest that they should be tameable.

Re: Animals domestication - finally there!

Posted: Tue Mar 12, 2013 10:29 pm
by Marian
Bears should be tameable, and lions and other large predators too, they should just have a decent chance of suddenly turning on their naive owner who treats them like a baby or a puppy instead of a wild animal and ripping their face off, just like IRL.

Re: Animals domestication - finally there!

Posted: Wed Mar 13, 2013 1:01 am
by oddedd
Marian wrote:They should just have a decent chance of suddenly turning on their naive owner who treats them like a baby or a puppy instead of a wild animal and ripping their face off, just like IRL.


I chuckled, and yes, I agree.

Re: Animals domestication - finally there!

Posted: Sun Mar 17, 2013 8:53 am
by EchoMan
I have documented the Domesticable infobox, which should be used in conjunction with the Animal infobox on the pages for Domesticable animals on the wiki.

The infobox is here: http://wiki.cantr.net/index.php/Templat ... mesticable and it has fully documented parameters, that might shed some new light on how things work (or not). ;)

I'm adding it to Animals aticles where appropriate in alphabetical order, and this will be a work in progress for a while. See http://wiki.cantr.net/index.php/Angora_goat for an example.

Re: Animals domestication - finally there!

Posted: Thu Mar 28, 2013 8:21 am
by Meem
It'll be cool when you can tame hawks.

Re: Animals domestication - finally there!

Posted: Sat Apr 06, 2013 8:08 pm
by Greek
ElHuerta wrote:When you have a pack of domesticated animals out in a town which allows hunting, it is imho bad that also those will be chosen as targets for hunting, when you select the "all"-box. I see a serious attrition for domesticated animals in such a situation and trouble for characters, whose players aren't paying enough attention...

Now it's changed. Select all will no longer select domesticated animals.

EDIT: It might require ctrl+r on hunting page.

Re: Animals domestication - finally there!

Posted: Fri Jun 14, 2013 6:54 am
by wichita
Meem wrote:It'll be cool when you can tame hawks.


Agreed. I'm ready for a reliable source of eggs.

Re: Animals domestication - finally there!

Posted: Fri Jun 14, 2013 7:51 am
by sherman
Why wouldn't hawks could hunt other small animals too?

Re: Animals domestication - finally there!

Posted: Fri Jun 14, 2013 9:48 am
by EchoMan
There is no such feature implemented. It would do best as a separate suggestion in the suggestions forum I think.

Re: Animals domestication - finally there!

Posted: Fri Jun 14, 2013 1:16 pm
by Andu
If you manually select all animals when hunting, and then select the "none" checkbox, it just unselects the non-domesticated animals.

Re: Animals domestication - finally there!

Posted: Fri Jun 14, 2013 1:31 pm
by EchoMan
Noted. Thanks.

Re: Animals domestication - finally there!

Posted: Sat Jun 15, 2013 10:18 am
by oddedd
When can I get my doggy?

Re: Animals domestication - finally there!

Posted: Wed Aug 14, 2013 12:41 pm
by Doug R.
I thought butchering was an option, but I don't see it.

Re: Animals domestication - finally there!

Posted: Sun Aug 18, 2013 2:47 pm
by EchoMan
It's an option on the cleaver.

Re: Animals domestication - finally there!

Posted: Sun Aug 18, 2013 4:47 pm
by Doug R.
Ok. That seems backwards to me. Normally you click the resource to gather it, and the tools modify the collection. My assumption was it wasn't implemented, yet, so I wouldn't bother to build a (currently) "useless" cleaver, or would even know I needed a cleaver in the first place, since there's no mechanics to tell me that (i.e. a "you do not have the right tools to butcher this animal" message.)

This is like clicking an axe to start a wood gathering project, or clicking your claymore to attack someone. It doesn't really fit with the way the rest of the game works, hence my confusion.