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Re: Animals domestication - finally there!
Posted: Tue Mar 12, 2013 2:11 pm
by SekoETC
I've seen pictures of bears sitting next to people. That seems to suggest that they should be tameable.
Re: Animals domestication - finally there!
Posted: Tue Mar 12, 2013 10:29 pm
by Marian
Bears should be tameable, and lions and other large predators too, they should just have a decent chance of suddenly turning on their naive owner who treats them like a baby or a puppy instead of a wild animal and ripping their face off, just like IRL.
Re: Animals domestication - finally there!
Posted: Wed Mar 13, 2013 1:01 am
by oddedd
Marian wrote:They should just have a decent chance of suddenly turning on their naive owner who treats them like a baby or a puppy instead of a wild animal and ripping their face off, just like IRL.
I chuckled, and yes, I agree.
Re: Animals domestication - finally there!
Posted: Sun Mar 17, 2013 8:53 am
by EchoMan
I have documented the Domesticable infobox, which should be used in conjunction with the Animal infobox on the pages for Domesticable animals on the wiki.
The infobox is here:
http://wiki.cantr.net/index.php/Templat ... mesticable and it has fully documented parameters, that might shed some new light on how things work (or not).

I'm adding it to Animals aticles where appropriate in alphabetical order, and this will be a work in progress for a while. See
http://wiki.cantr.net/index.php/Angora_goat for an example.
Re: Animals domestication - finally there!
Posted: Thu Mar 28, 2013 8:21 am
by Meem
It'll be cool when you can tame hawks.
Re: Animals domestication - finally there!
Posted: Sat Apr 06, 2013 8:08 pm
by Greek
ElHuerta wrote:When you have a pack of domesticated animals out in a town which allows hunting, it is imho bad that also those will be chosen as targets for hunting, when you select the "all"-box. I see a serious attrition for domesticated animals in such a situation and trouble for characters, whose players aren't paying enough attention...
Now it's changed. Select all will no longer select domesticated animals.
EDIT: It might require ctrl+r on hunting page.
Re: Animals domestication - finally there!
Posted: Fri Jun 14, 2013 6:54 am
by wichita
Meem wrote:It'll be cool when you can tame hawks.
Agreed. I'm ready for a reliable source of eggs.
Re: Animals domestication - finally there!
Posted: Fri Jun 14, 2013 7:51 am
by sherman
Why wouldn't hawks could hunt other small animals too?
Re: Animals domestication - finally there!
Posted: Fri Jun 14, 2013 9:48 am
by EchoMan
There is no such feature implemented. It would do best as a separate suggestion in the suggestions forum I think.
Re: Animals domestication - finally there!
Posted: Fri Jun 14, 2013 1:16 pm
by Andu
If you manually select all animals when hunting, and then select the "none" checkbox, it just unselects the non-domesticated animals.
Re: Animals domestication - finally there!
Posted: Fri Jun 14, 2013 1:31 pm
by EchoMan
Noted. Thanks.
Re: Animals domestication - finally there!
Posted: Sat Jun 15, 2013 10:18 am
by oddedd
When can I get my doggy?
Re: Animals domestication - finally there!
Posted: Wed Aug 14, 2013 12:41 pm
by Doug R.
I thought butchering was an option, but I don't see it.
Re: Animals domestication - finally there!
Posted: Sun Aug 18, 2013 2:47 pm
by EchoMan
It's an option on the cleaver.
Re: Animals domestication - finally there!
Posted: Sun Aug 18, 2013 4:47 pm
by Doug R.
Ok. That seems backwards to me. Normally you click the resource to gather it, and the tools modify the collection. My assumption was it wasn't implemented, yet, so I wouldn't bother to build a (currently) "useless" cleaver, or would even know I needed a cleaver in the first place, since there's no mechanics to tell me that (i.e. a "you do not have the right tools to butcher this animal" message.)
This is like clicking an axe to start a wood gathering project, or clicking your claymore to attack someone. It doesn't really fit with the way the rest of the game works, hence my confusion.