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Re: Why There is Less War, Industry and Political Intrigue in Ca

Posted: Sat Apr 14, 2012 12:10 am
by Cdls
Ronja Rotschopf wrote:
Doug R. wrote:
- Less distance between towns


I agree. Everyone agrees. Let's just get this one done.

Yes, absolutely. :-)




Until something can be done on this front, couldn't there be a workaround such as increasing travel speed for walking/cars/boats?

kaloryfer wrote:I didn't read thread starter's post because it was too long, but because he had to put so much effort to write it, I support him.

This is how bad suggestions get implemented. If you are going to support something, you should know what you are supporting.



haggismcbean, it is good to see this much effort being put into a suggestion/critical assessment. The problem with some of your suggestions, as Doug pointed out, was player backlash. People like to complain when things are broken, and then complain even more when there is a fix, sometimes it is a lose lose situation. I would suggest that you take each of your suggestions and expand upon how you think they should be implemented, and post them into the suggestions forum with a link back to this thread for reference.

Re: Why There is Less War, Industry and Political Intrigue in Ca

Posted: Sat Apr 14, 2012 5:01 pm
by Snickie
Cdls wrote:
Ronja Rotschopf wrote:
Doug R. wrote:
- Less distance between towns


I agree. Everyone agrees. Let's just get this one done.

Yes, absolutely. :-)




Until something can be done on this front, couldn't there be a workaround such as increasing travel speed for walking/cars/boats?


Boats already travel faster than cars. Keep boats where they're at and increase land travel speeds.

Cdls wrote:
kaloryfer wrote:I didn't read thread starter's post because it was too long, but because he had to put so much effort to write it, I support him.

This is how bad suggestions get implemented. If you are going to support something, you should know what you are supporting.

Much agreed. I finally read the entire thing today because my attention span happens to be up for it. Some of it I agree with. Some of it I don't.

What you're saying here, kaloryfer, is quite comparable to Adolph Hitler. He wrote his book Mein Kampf while he was in jail and it was pretty much how to take over the government and make his empire and whatnot. It became a bestseller, translated into multiple languages and sold throughout Europe, Russia, and I think even the United States just a bit. But not enough people read enough of it to realize what was going on (because what Hitler wrote in that book is almost exactly what he did!) and how to stop him before things got way out of hand. Perhaps if people had read that book more closely and took it seriously, World War II wouldn't have been as big of a mess as it was.

I'm not saying that you agreeing just because it's long is going to start a war. But you should analyze the content before making a statement because otherwise it's not educated. You could be supporting the mass slaughtering of any person more than five feet tall, for all you know. And as Cdls said, this process tends to be what gets bad suggestions implemented. History repeats itself. We never learn. And all those other related clichés.

Re: Why Cantr is broken as a society simulator

Posted: Sat Apr 14, 2012 6:16 pm
by Chris
haggismcbean may not be the next Hitler, but they are remarkably similar!!!!! Or not. Godwin's law strikes again: "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1."

Re: Why Cantr is broken as a society simulator

Posted: Sat Apr 14, 2012 8:13 pm
by Snickie
I've never even heard of that. :lol: