Mitch79 wrote:I would be happy if someone with a key to the stupid door could be the only one able to destroy an empty building for now until other things are worked out. I don't even care about getting the resources back from destroyed buildings, I just want to be able to remove the 30 useless buildings in my town, whehter that means I have to tear down the machines first or not. Could we not implement something to that effect until more could be added to it or it could be altered when an agreement comes up. Would give at least some of us who don't care about the resources and all that a way to get rid of the extra unused areas loading up the screen. It's frustrating in some places
partial implimentation for the sake of cleaning up buildings. sounds very logical,
the safest form being the most restrictive. and therefore eliminate abuse
door must have a lock, destroyer must have a key? could work, heck, i do not have a char in a place like this now but have seen them loaded with mud huts in an industrialised society that can import stone and wood with ease. i'd lock a mud hut to tear it down like in some places *coughs*djorf hills region *coughs* plaekur hills *coughs* endless list *coughs* anywhere with damned mud at yer feet *coughs*
and as mentioned, to make a room completley empty, which means removing all machines and attached rooms first!
tear the place down room by room, if we want to have it so you can tear down a whole superstructure be it by a bomb or accumulation of the times of everyhting inside we can always add that implimentation later to it.
if the basics are there, we can at least remodel our homes until it is agreed how unrestricted the changes to the ability will become.
this innitial implimentation would not do anything for war because it would not YET be possible to destroy a building from the outside
if we are worried about getting too many resources back from a torn down room, then set outcome of resources = 0 (no i do not know the coding, just saying)
if it is decided later to actually get back resources, then the number could be changed (i would think that change would not be daunting to do later)
in the initial phase, we would know what we are getting into as players before tearing down a room or building and would be accepting the 0 resources when we begin the tear down because we would know.
the hardest part and only part i could think at this point of that remotly might be of concern is... lets say for example, 37 buildings in city A. joe schmoe decides he wants to demolish his wooden shack building number 12, what happens to the building listing? is the slot saved for the next building built in town? or are all the buildigns 13-37 move over a number to buildings 12-36?