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Re: Building Destruction

Posted: Sun Aug 11, 2013 6:04 am
by sherman
So how about repairing? Lets say stone building has inside 10 people and there is one attacker who is destroying building.Should they be able to prevent that somehow? Even if there is one dude he/she should be possible to atleast slowdown project. (Hmm.. pretty much like siege ... )

Re: Building Destruction

Posted: Sun Aug 11, 2013 8:27 am
by Bmot
What would a destroyed building do the the building numbers? Would other, later buildings just keep the same number, or would they get placed further up on the list? And, if the first is the case, would it be possible to build new buildings in the free 'slots'.

For example, you have these buildings:

1. Town center
2. Mud hut built by a stupid newspawn
3. Free resource shed that's really too small
4. Stone hall of majestic proportions
5. Person X's cottage

And building two would get destroyed, would it become like:

1. Town center
2. *free space*
3. Free resource shed that's really too small
4. Stone hall of majestic proportions
5. Person X's cottage

Or like:

1. Town center
2. Free resource shed that's really too small
3. Stone hall of majestic proportions
4. Person X's cottage

Or just like:

1. Town center
3. Free resource shed that's really too small
4. Stone hall of majestic proportions
5. Person X's cottage

Re: Building Destruction

Posted: Sun Aug 11, 2013 8:37 am
by Greek
I think building number will not change. So there will be gap.

Re: Building Destruction

Posted: Sun Aug 11, 2013 8:41 am
by SekoETC
Hopefully it will be possible to build in the gap.

Re: Building Destruction

Posted: Sun Aug 11, 2013 9:15 pm
by Doug R.
sherman wrote:So how about repairing? Lets say stone building has inside 10 people and there is one attacker who is destroying building.Should they be able to prevent that somehow? Even if there is one dude he/she should be possible to atleast slowdown project. (Hmm.. pretty much like siege ... )


They can go outside and kill him.

I would think destruction projects could be reversed to build projects, like any other project.

Re: Building Destruction

Posted: Mon Aug 12, 2013 6:48 am
by sherman
That could work but what if defenders can't do that? Shouldn't they be able to repair damage? Like on medieval siege in castle defender repaired damage what attacker did

Re: Building Destruction

Posted: Mon Aug 12, 2013 7:02 am
by Hedgedhogst
sherman wrote:That could work but what if defenders can't do that? Shouldn't they be able to repair damage? Like on medieval siege in castle defender repaired damage what attacker did


Doug R. wrote:I would think destruction projects could be reversed to build projects, like any other project.

Re: Building Destruction

Posted: Mon Aug 12, 2013 4:00 pm
by Snickie
Doug R. wrote:I would think destruction projects could be reversed to build projects, like any other project.

So we could then roleplay full-scale renovations backed up by game mechanics. :D

Re: Building Destruction

Posted: Tue Aug 20, 2013 9:34 pm
by Money
I'm super excited for this, Can't wait for implementation!

Re: Building Destruction

Posted: Tue Aug 20, 2013 11:41 pm
by Slowness_Incarnate
Yay we can get rid of those horrible mud huts with nothing in them!

Re: Building Destruction

Posted: Wed Aug 21, 2013 1:39 am
by Mitch79
And the 50 buildings in town not being used!

Re: Building Destruction

Posted: Tue Sep 17, 2013 9:50 am
by Greek
I'm working on it.
Building destruction (building -> ruins) will be done first, because disassembling many machines must be made available to make vehicle disassembling work.

There are some problems with it, though.
Project canceling will refund all used raws & objects, I've managed to make project canceling code work for projects in building. Old object repair system would fail to work correctly, but happily we have a new system there :P
Ruins of buildings are vehicles, so will be listed on vehicles, not buildings, list. It's obvious, but it still surprised me :D Fix to prepare b&v page for ruins will be done soon.

Re: Building Destruction

Posted: Sat Sep 27, 2014 8:34 pm
by Armulus Satchula
Let's just fill the buildings with gunpowder and explode them.

Re: Building Destruction

Posted: Thu Jul 02, 2015 5:55 pm
by Xander
How is this coming along so far? I think it'll be a great boost to the game if we didn't have towns full of empty buildings that can't be removed.

Re: Building Destruction

Posted: Fri Jul 10, 2015 7:22 pm
by Armulus Satchula
Xander wrote:How is this coming along so far? I think it'll be a great boost to the game if we didn't have towns full of empty buildings that can't be removed.


I would really like to know too. I feel like this is an extremely useful feature that cantr is currently lacking.