Civilization Indicators / Quality of Life
Posted: Sat Dec 03, 2011 9:40 pm
I started playing a little game called Anno 1701 recently. I'm sure a lot of you are familiar with it, but for those who aren't it's a sort of settlement management/builder game based around colonization of islands. In order for your colonies to go up levels, you need to secure for them access to certain resources. Initially pioneers need simple things like food, shelter, community and faith. Once they have this available to them, the "pioneers" are upgraded to proper "settlers," who then need to gain access to textiles and alcohol. Further levels require things like lamp oil, entertainment, and delicacies.
Essentially it's an obvious scale that slants up from basic necessities to unnecessary luxuries.
While I definitely don't think anything like this should be coded into the game, I am curious to know if anyone plays with a concept of a "civilization level" in the back of their mind? I've noticed that in most of the "Best Town" threads, the majority seem to pick their favourite communities based off of the available RP (seemingly Relationship-Playing more than Role-Playing sometimes
).
Personally, my characters all have at least a bit of inherent materialism in their personalities, and I've made little behind the scenes lists for my most recent ones with different stages of necessities that could be satisfied for them to feel better about themselves, in a similar fashion to the Anno games, but more cantr-ized. These aren't all material either. Varieties of culture, law, community, and belief systems are in there too.
Anybody else play with any semblance of this style? Discuss generally.
Essentially it's an obvious scale that slants up from basic necessities to unnecessary luxuries.
While I definitely don't think anything like this should be coded into the game, I am curious to know if anyone plays with a concept of a "civilization level" in the back of their mind? I've noticed that in most of the "Best Town" threads, the majority seem to pick their favourite communities based off of the available RP (seemingly Relationship-Playing more than Role-Playing sometimes
Personally, my characters all have at least a bit of inherent materialism in their personalities, and I've made little behind the scenes lists for my most recent ones with different stages of necessities that could be satisfied for them to feel better about themselves, in a similar fashion to the Anno games, but more cantr-ized. These aren't all material either. Varieties of culture, law, community, and belief systems are in there too.
Anybody else play with any semblance of this style? Discuss generally.