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Why Cantr II?

Posted: Wed Nov 30, 2011 11:27 pm
by Bryan T B
why not just Cantr was there a regular Cantr at one point?

Re: Why Cantr II?

Posted: Wed Nov 30, 2011 11:28 pm
by Henkie
maybe the name was taken?

Re: Why Cantr II?

Posted: Wed Nov 30, 2011 11:43 pm
by Polt86

Re: Why Cantr II?

Posted: Thu Dec 01, 2011 12:08 am
by Piscator
I think the original Cantr was the version Jos played with legos back in the days. Since I don't think it was even called like that back then, the "II" is probably quite arbitrary.

Re: Why Cantr II?

Posted: Thu Dec 01, 2011 1:38 am
by Comy
In the meantime I had started playing an online Startrek-based roleplaying game, whereby players play by writing little parts of the plot, those parts that involve their own character. Although this was really nice, it missed a lot of the unique features of the lego, but it did help me work out an alternative system. I wanted players to be more restricted by their environment (if you wanted to play a Startrek hero, you just had to write you were a hero ... if you wanted to be a lego hero, you had to be pretty smart), and a game in which the players develop their environment. So what I did was as follows: I made a map on paper that I would use to define the world; I asked players to just write the actions of their characters, but they could not write the results - I would tell them; they would send in their texts to me, and I would reply by writing the result. E.g. if character A talks to character B, I'd write to character B: "Character A says ...". In other words, every single action had to go through my hands. I started with just about three players and kept going for a couple of weeks, and then decided that it did not work at all and stopped. It was too demanding on the gamemaster's side. So that was the short life of Cantr I (called just Cantr, of course).


Here's the relevant bit from here.