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Radio discussion (split from:Cantr Vent)

Posted: Fri Nov 11, 2011 8:41 pm
by mojomuppet
Pretending to be another char on the radio is getting old and boring. We finally get the game where it can communicate nicely by building radios all over Jos' green creation and some dumbshite has to ruin it.

More aggravating is there is no way to catch this crap. Then even better you can't tear radios out of abandon towns leaving it so simple to just leave a random char there for years blabbing on and on.

Re: Cantr Vent - No specific character/town names

Posted: Fri Nov 11, 2011 9:18 pm
by miirkaelisaar
And thereby causing 5 days of radio conversations everyone has to listen to.

"You're not me iffn!"
"stops cussing on the radio!"
"I'm wost! Hewwo?!"
"And now for the weather!"

Oh, but not just in one town either, it has to be the whole island. No wait, two islands! So more than one of my characters has to go insane.

But if I shut the radio off, that's when my lost friend will call for help, or someone will be trading something I need... LOL

Re: Cantr Vent - No specific character/town names

Posted: Fri Nov 11, 2011 9:51 pm
by curious
miirkaelisaar wrote:But if I shut the radio off, that's when my lost friend will call for help, or someone will be trading something I need... LOL[/color]

Or so your character will think at the time... :roll:
I'm ignoring tha radio right now... it 'is' getting very old, and very boring.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 11:49 am
by EchoMan
If this is annoying enough, we could make it so that Cantr radios always send their ID in the beginning of a transmission. That way there is a chance of figuring out who is sending. Characters would have to make a list of known radio transmitters though I guess.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 12:45 pm
by Slyder_Glyder_Ryder_etc
EchoMan wrote:If this is annoying enough, we could make it so that Cantr radios always send their ID in the beginning of a transmission. That way there is a chance of figuring out who is sending. Characters would have to make a list of known radio transmitters though I guess.



I was just thinking of this... but a little different.. For example if I tagged a character with a name other than the default, it would say "You hear a familiar voice from radio at freq. 100: {insert something about kinky sex here}

Just an idea, I don't know how hard it would be to implement.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 1:34 pm
by curious
I think that if each radio had a unique identifier, it wouldn't be long before travellers compiled a fairly useful list of radios.
I say, do it.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 2:51 pm
by miirkaelisaar
Slyder_Glyder_Ryder_etc wrote:
EchoMan wrote:If this is annoying enough, we could make it so that Cantr radios always send their ID in the beginning of a transmission. That way there is a chance of figuring out who is sending. Characters would have to make a list of known radio transmitters though I guess.



I was just thinking of this... but a little different.. For example if I tagged a character with a name other than the default, it would say "You hear a familiar voice from radio at freq. 100: {insert something about kinky sex here}

Just an idea, I don't know how hard it would be to implement.


Yeah, or just make it like it is with people.

You hear a man in his twenties from radio at freq. 100: [insert quote]

And then you could change the person's tag just like with a normal person, it would just be like clicking a person to tag from your events that isn't in the building anymore. The next time they spoke it would have the person's name as you know them, and if you ever met them in person, the name would still be tagged, you'd just pretend you recognized their voice from the radio, which is realistic. In the same way, if someone you've already met gets on the radio...

"You hear Bob from radio at freq. 100: "Hello, is there anyone there?"

You say into radio freq. 100: Hey Bob! Is that you? I recognize your voice! Remember me?"

See? Much nicer ^ ^ And then if someone tried to imitate them you could be like "No, I know so-and-so sounds different, you can't trick me" and that's the end of it.

But like they said it's not worth it if it's too hard to implement.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 2:59 pm
by Slyder_Glyder_Ryder_etc
I thought about that too but then you would just know people by sight that you only heard on the radio, which would not be realistic at all.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 3:00 pm
by Snickie
If you roleplay it correctly, your character should only recognise the radio-named-person via their voice, which means that until they say something, your character should have no idea who they are.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 3:18 pm
by miirkaelisaar
Yeah, like I said you'd have to pretend you only recognized their voice. So just wait till they speak and then be like hey I know who you are. It's pretty much like when someone says *hugs so-and-so* and you name the person they hugged without being introduced to them, so you can distinguish them apart, but you still pretend you don't know them. I myself, put people I shouldn't know yet in parentheses and then when I'm officially introduced I take the parentheses out. That way I don't get too confused.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 3:22 pm
by Slyder_Glyder_Ryder_etc
I still don't like it. If someone said something offensive over the radio, someone could just see them and attack them without talking about it. I don't like having to expect people to rp correctly... I'd rather make them by force. :evil:

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 3:26 pm
by Snickie
@Miirk:
See, I'm much too complicated for that. :P Down with simplicity! :twisted: jk

I use the same system with all but one of my characters: if my character sees them and doesn't learn a name, I give them some kind of code or whatever, and if I've sent the turn report for the first day I've seen them by the time I learn their name, I keep the code in parenthesis, but put their learned, given name before the parenthesis. If I learn their name via emotes but my character hasn't learned their name aloud yet, I put the name and (unbeknownst) right afterwards.

@Slyder:
That's an oddly....tyrannical's not the right word, but it's close....way to put it.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 3:27 pm
by MelloYell
not to mention that for newbies, lazy players, or forgetful players.....or players that play infrequently.....or players that just dont care about abiding the rules....

itd be far too easy to forget who you -saw- versus who you -heard-. i can easily imagine lots of players not distinguishing the two in the dynamic naming, and therefore, recognizing someone they shouldnt.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 3:49 pm
by Arenti
Just like most things in cantr I think also for the radio it should count it's possible to stop people using it for crap things. So it won't be able to be freely abused without the risk of getting caught.

Re: Cantr Vent - No specific character/town names

Posted: Sat Nov 12, 2011 3:59 pm
by RedQueen.exe
What would be useful enough is if each person had some kind of separate identifier (like a number or something else) that was tied to their radio broadcasts. Then you could at least distinguish voices from each other on the radio, and you wouldn't have to worry about people recognizing whom they just heard. You would still have to verify a person's identity on the radio, but you wouldn't have to do it EVERY TIME THEY SPOKE.

The other possibility is to allow people to enter a seperate description of their voice when creating a character that they then wouldn't be able to change, or only be able to change when they reached certain ages. There are a few things I don't like about that idea. It doesn't totally stop impersonation, just means someone would have to create a character with the intention of imitating a very specific person in particular. Then again, that would be easy for PD to determine that this was being done if the descriptions were exactly alike.

Meh.