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Clothing, just to damn hard!
Posted: Fri Apr 16, 2004 3:13 pm
by rklenseth
Alright, now clothing is becoming way too hard. A couple days ago one of my characters was able to build a fur cloak in about three days (that is a little to long in my opinion). Now it will take almost three weeks for my character make a fur cloak (only is doing 3% work at full strengt every turn).
There are about four characters working on a silk dress for about five days now. They are almsot done and all of them have the proper tools (my character gave them the tools). Now the getting the silk clothe isn't that hard but takes a few days to get enough to make a silk dress.
Plus, when a character dies the clothing disappear. Unless some major changes are made (clothing not taking that long to make and clothing not disappeared after death) then clothing is simply going to work. It just takes too long and too hard to get.
Clothing should be easier and more common. I'm about to just have my characters give up on clothing because it just isn't worth it especially since it doesn't serve a purpose. I can make iron and steel in shorter time than clothing at this point. Is that right?
If you want clothing catch then you are going to have to make it easier to clothing.
Posted: Fri Apr 16, 2004 3:20 pm
by Bran-Muffin
Question. How is it hard? I made fur cloak in four days, Thats all it said it would take. Unless your talking about having to make the tools for the clothes. If you mean the tools it would take you about 8 days to get a cloak. O-o ya you lost me on that one.
Posted: Fri Apr 16, 2004 3:35 pm
by jeslange
I think the silk stuff should be complicated and time consuming, since they're described as being finely woven and all. I imagine it like someone is hunched over the silk cloth, squinting his or her eyes to make sure the stitching is absolutely perfect and fine.
Then you have the "poorley woven" stuff, like the wool shirts or whatever they are. Those likely shouldn't take long, 'cause they're just kind of thrown together. Their purpose is to cover a person, whereas the silk stuff actually has more value relating to socio-economic this and that, as well as artistic value.
I think it's more a problem that every female char not only wants, but also orders the silk stuff. It's the finest clothing in the game, but every farmer, newspawn, etc. apparently feels it's within their means to acquire it. Lot's of opportunity for clothiers to have people indebted to them for a long time, as well as the lovers of the order placers.

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I think it'll work itself out in time, as chars get a better understanding of the costs and societal benefits of various clothing. Specialty clothiers will likely pop up, with the likelihood that there may be three or so clothing shops in a well-populated town. (S.F. already has both a clothier and a shoemaker, for example).
Posted: Fri Apr 16, 2004 3:36 pm
by Missy
I disagree somewhat.
I made a fur bikini in what I think feels like two days. (Could be wrong)
In any case, it takes longer to build the machines to make fabric, than it does to make the actual clothing. Until the machinary to make the fabric is more common, clothing will be almost impossible to come by.
What I do disagree with, is the amount of cotton you get per a day. I think that needs to be upped.
Posted: Fri Apr 16, 2004 3:44 pm
by jeslange
I live in the U.S. South, where they make young whelps suffer through field trips to places like peanut and cotton farms, and make us pick some of the stuff to impress upon us how happy we should be that the cotton gin was invented. I think it's been pretty well represented in game. Cotton's IC value will possibly become more dependant on the furniture industry than the clothing industry, once that gets going.
Posted: Fri Apr 16, 2004 3:47 pm
by Meh
Three of my characters are in three seperate locations where the machines exist.
I hope we don't see the day where the equipment is like a smleter, everyone has one.
I disagree with the clothing staying around and being reused. There is too many towns that feed themselves solely on dead bodies as it is.
If it was too easy everyone would just wind up doing it on their own like everything else.
The whole thing is for vanity at this point. If there were requirements for clothes like weather I would see the point.
You want to wear the clothes of the dead and get sleeping sickness yourself?
Clothes should not fall to the ground from the dead unless death itself can travel with the clothes and clothes be damaged and wear out.
Posted: Fri Apr 16, 2004 3:57 pm
by rklenseth
Brandon Smith wrote:Question. How is it hard? I made fur cloak in four days, Thats all it said it would take. Unless your talking about having to make the tools for the clothes. If you mean the tools it would take you about 8 days to get a cloak. O-o ya you lost me on that one.
That is how it use to work but now they added hide in order to make the fur cloak and it is taking a hell of lot longer.
Posted: Fri Apr 16, 2004 4:00 pm
by rklenseth
jeslange wrote:I think the silk stuff should be complicated and time consuming, since they're described as being finely woven and all. I imagine it like someone is hunched over the silk cloth, squinting his or her eyes to make sure the stitching is absolutely perfect and fine.
Then you have the "poorley woven" stuff, like the wool shirts or whatever they are. Those likely shouldn't take long, 'cause they're just kind of thrown together. Their purpose is to cover a person, whereas the silk stuff actually has more value relating to socio-economic this and that, as well as artistic value.
I think it's more a problem that every female char not only wants, but also orders the silk stuff. It's the finest clothing in the game, but every farmer, newspawn, etc. apparently feels it's within their means to acquire it. Lot's of opportunity for clothiers to have people indebted to them for a long time, as well as the lovers of the order placers.

.
I think it'll work itself out in time, as chars get a better understanding of the costs and societal benefits of various clothing. Specialty clothiers will likely pop up, with the likelihood that there may be three or so clothing shops in a well-populated town. (S.F. already has both a clothier and a shoemaker, for example).
Yeah, but it is a little to long if four people take five days to make one article of silk clothing. Plus, there is the whole process of having to get the silk clothe too involved which makes it about 2 weeks to for one article of clothing. James Whitmore has at least 10 employees now but it is still taking forever to make clothing especially since someone upped the requirements on everything the past few day as it seems to have happened.
Posted: Fri Apr 16, 2004 4:00 pm
by Bran-Muffin
Dammit >.< why they add hide.

Posted: Fri Apr 16, 2004 4:04 pm
by Meh
But these are everlasting clothes. You can cut limestone using only your hand in silk gloves and they will never wear out.
Posted: Fri Apr 16, 2004 4:08 pm
by rklenseth
Meh wrote:Three of my characters are in three seperate locations where the machines exist.
I hope we don't see the day where the equipment is like a smleter, everyone has one.
I disagree with the clothing staying around and being reused. There is too many towns that feed themselves solely on dead bodies as it is.
If it was too easy everyone would just wind up doing it on their own like everything else.
The whole thing is for vanity at this point. If there were requirements for clothes like weather I would see the point.
You want to wear the clothes of the dead and get sleeping sickness yourself?
Clothes should not fall to the ground from the dead unless death itself can travel with the clothes and clothes be damaged and wear out.
I disagree with you about clothing not being able to be reused. It should be and if people don't then simply it is going to come to the point (since clothing is already too hard to make) that players will simply say it isn't worth thr trouble.
Clothing should be easy to make and yes people should be able to make clothing themselves fairly easy. It wasn until the 19th century that clothing business even existed in the real world on a large scale.
Most people either made the clothing themselves or got it from small time tailors who may have had one or two assistants to help them.
I do agree clothes can be damaged, destroyed, and worn out over time (but there also should be the ability to fix clothing too if that was the case). You are a Cantr programmer aren't you?
Anyways, I totally disagree with you on the subject of clothing being rare. It should be very common and easy to make. And like in real life, it isn't how many clothes that are out there, but it depends on who wears the clothes and who makes the clothes that make them valuable. I think it should be the same way in Cantr.
Posted: Fri Apr 16, 2004 4:12 pm
by rklenseth
I just added a poll. Since it seems that clothing is going to made harder and harder to get I see no point in having it in the game.
I say take clothing out of the game. There isn't a point to clothing and it is almost impossible to get so just take it out of game.
It was a good idea but it just has been downhill from the minute it was put in game.
Get rid of clothing.
Posted: Fri Apr 16, 2004 4:25 pm
by The Hunter
Owww, cmon, just cuz UIR nopt able to make clothes that doesn't meant they should be taken out of the game?
Why didn't youi make a poll on whether it's too hard, too easy, or just good... I'd vote it's ok the way it is now. Clothes are easy to come by (the animal leftover clothes). If you want to have luxury clothing like sild and cotton clothing, you just have to invest. That way it stay's exclusive.
Posted: Fri Apr 16, 2004 4:30 pm
by Meh
But you are not making a set of clothes you are making a complete wardrobe of clothes that this character will wear for all of their days.
If you had to have several pairs of pants to keep an "easter" set I would see the point.
IMO clothes represent the ability to wear clothes that are noticablly better than "nothing to speak of".
Posted: Fri Apr 16, 2004 4:32 pm
by Bran-Muffin
Ok rkl now i have to disagree with you, at this rate perhaps we should take iron and steel out of the game now to, those are hard to get.
I dont like it being harder no, i didnt like the iron,violence change either.