An Observation
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Stevetigger
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An Observation
Ok this has been something I have just recently thought of so I thought I'd see what you all thought about my observation then the suggestion that follows although the suggestion should go in the suggestions so it will.
Anyway going on Cantr's purpose as a game to see about society and society evolution and similar, I noticed one big thing was missing: The want of the characters to have fun. The characters don't all go to a sports game, they don't watch a performance, play a game etc etc. Yes I know a couple of people have done things mentioned but it is not widespread and I think there should be some kind of measure to do with moral, so a drop in moral reduces productivity for example but this could be brought up by someone playing a musical instrument in the room or in the same area(near enough when grids are in).
The secondary branch from this which is getting probably too complicated and pernickety is that different people enjoy different things which could be added in biut actually as I am writing this, different people are better at harvesting carrots but that is not a factor so I'll leave that.
Anyway as a summing up, I think it would add a new level to the game if moral/happiness was a factor.
Anyway going on Cantr's purpose as a game to see about society and society evolution and similar, I noticed one big thing was missing: The want of the characters to have fun. The characters don't all go to a sports game, they don't watch a performance, play a game etc etc. Yes I know a couple of people have done things mentioned but it is not widespread and I think there should be some kind of measure to do with moral, so a drop in moral reduces productivity for example but this could be brought up by someone playing a musical instrument in the room or in the same area(near enough when grids are in).
The secondary branch from this which is getting probably too complicated and pernickety is that different people enjoy different things which could be added in biut actually as I am writing this, different people are better at harvesting carrots but that is not a factor so I'll leave that.
Anyway as a summing up, I think it would add a new level to the game if moral/happiness was a factor.
- Jos Elkink
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Something like happiness will never be coded, because the player determines the goals of a character and what makes a character happy.
But, I am not at all sure this is really absent
... All the love affairs etc. are not there for self-interested wealth purposes, are they?
... Or the chatting and singing I saw years ago in a pub of Cantr City? Or the poems and stories hanging around at some places? I think entertainment already exists and it is actually interesting to see what forms it takes within the current environment.
I could for example imagine people setting up a play or something - they write a little story, inform a few characters, invite others (perhaps inside some theatre building?) and play the little story. Would be cool to see
... I think the happiness factor should be in (1) good role-playing and (2) things that are fun to play
...
But, I am not at all sure this is really absent
I could for example imagine people setting up a play or something - they write a little story, inform a few characters, invite others (perhaps inside some theatre building?) and play the little story. Would be cool to see
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- jeslange
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I have a very small chunk of the world to draw examples from...
-toe nail filing in leader meetings
-Lots of verbal jokes
-lottery
-LaughFest (or whatever it was called)
-plays/theatres Ex: "The Ambassador" (Has it been performed yet?)
-verbal/written tales of all sorts: V1 &2 of Glen Morangie's "Tale of the Krif Region", "Collin Munk's "Traveller's Tale," Tom Smith's "Tale of Horror," "Kindle's Tale of the Origin of the Gregarach," etc.
-purely fictional works: Paris's "Soul Searching" and "Return to Paradise," "The Wondrous Root (By RTS?)," "Taowyn's "My Brother and the Dream," etc.
-poems: "Wind and Reeds", "The Thrill of Hunting", "The Stranger's Body", "A Poem of the Nosse'", "Words", etc.
-group works (someone starts a poem, others add to it, etc) I've only seen this in the Drojf Library, so far.,
-games: some game on paper that I couldn't understand
, a word game where several letters are presented, and everyone tries to make sentences from them, where the chosen letters in order make up the first letters of the words. So, a round that has the letters:WTHIJ, might become, "Where the hell is Joram?"
-verbal/written songs: All the Taowyn stuff, "Unsung", Glen's two travelling songs, I know there's lots of other I'm not thinking of.
-art: portraits (I've seen about 30), banners (Mac Gregor Banner, Krif Eagles Banner, Death Bringers Banner, Krif Republic Banner (what's that supposed to be, anyway?), etc.
-adult entertainment in various forms
-John Locke's...ummm...what would you call those?....He'll tell a whole story in a sentence, where each word starts with the same letter. It's highly creative and entertaining if you know the tale he's "telling."
-educational works:(I include these because they are products of the authors' interests in various subjects, so they're hobby-like, and the people who bother to read the stuff are themselves interested in the subject matter, even if it's not for "entertainment.")..."History of the Nosse'...", "Documentation Craktar," "Weights and Days...", Jake McGee's "Guide to...." series., etc.
-toe nail filing in leader meetings
-Lots of verbal jokes
-lottery
-LaughFest (or whatever it was called)
-plays/theatres Ex: "The Ambassador" (Has it been performed yet?)
-verbal/written tales of all sorts: V1 &2 of Glen Morangie's "Tale of the Krif Region", "Collin Munk's "Traveller's Tale," Tom Smith's "Tale of Horror," "Kindle's Tale of the Origin of the Gregarach," etc.
-purely fictional works: Paris's "Soul Searching" and "Return to Paradise," "The Wondrous Root (By RTS?)," "Taowyn's "My Brother and the Dream," etc.
-poems: "Wind and Reeds", "The Thrill of Hunting", "The Stranger's Body", "A Poem of the Nosse'", "Words", etc.
-group works (someone starts a poem, others add to it, etc) I've only seen this in the Drojf Library, so far.,
-games: some game on paper that I couldn't understand
-verbal/written songs: All the Taowyn stuff, "Unsung", Glen's two travelling songs, I know there's lots of other I'm not thinking of.
-art: portraits (I've seen about 30), banners (Mac Gregor Banner, Krif Eagles Banner, Death Bringers Banner, Krif Republic Banner (what's that supposed to be, anyway?), etc.
-adult entertainment in various forms
-John Locke's...ummm...what would you call those?....He'll tell a whole story in a sentence, where each word starts with the same letter. It's highly creative and entertaining if you know the tale he's "telling."
-educational works:(I include these because they are products of the authors' interests in various subjects, so they're hobby-like, and the people who bother to read the stuff are themselves interested in the subject matter, even if it's not for "entertainment.")..."History of the Nosse'...", "Documentation Craktar," "Weights and Days...", Jake McGee's "Guide to...." series., etc.
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Meh
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- nitefyre
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jeslange wrote:-John Locke's...ummm...what would you call those?....He'll tell a whole story in a sentence, where each word starts with the same letter. It's highly creative and entertaining if you know the tale he's "telling."
Eh, he's been told to shut it by a bunch of region peeps.
Well this suggestion [maybe its been said?] is making this game way too like the Sims, and thats not what I pay nothin to play.
Roleplay goes a far way in fun for both OOC/IC.
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Meh
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I made a similar suggestion and I argee if done wrong it would make it like the Sims.
But there is something missing from the game by not having somewhat defined what makes an indivual happy. People are happy by different things but there are too many characters that enjoy killing but only do it when it is incridble logical or convient or easy. Just as lying is so easy as when you tell an hard to belive truth people just assume it to be a lie unless they have OOC info otherwise.
Reminds me of the thing in hitchhikers guid to the galaxy. The robots where programmed with "a happy input and a happy output and some simple logic inbetween to control what made the robot happy" In the story a robot was put into submission by putting a wire to directly link the happy in to the happy out. It happly did just about anything except it didn't do it quickly becuase it was too happy.
I think there is something missing but can't think of a solution that does not oversimplfies things.
But there is something missing from the game by not having somewhat defined what makes an indivual happy. People are happy by different things but there are too many characters that enjoy killing but only do it when it is incridble logical or convient or easy. Just as lying is so easy as when you tell an hard to belive truth people just assume it to be a lie unless they have OOC info otherwise.
Reminds me of the thing in hitchhikers guid to the galaxy. The robots where programmed with "a happy input and a happy output and some simple logic inbetween to control what made the robot happy" In the story a robot was put into submission by putting a wire to directly link the happy in to the happy out. It happly did just about anything except it didn't do it quickly becuase it was too happy.
I think there is something missing but can't think of a solution that does not oversimplfies things.
- Mavsfan911
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- nitefyre
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Mavsfan911 wrote:mud wrestling is definately a sport
they should make jello a natural resource so we can have jello wrestling too
Din't you see Jellostone Natl Park in Knatr Mts? Take those Jellostones and smashem with a sledgehammer+Stone table and then throw in some water, and BAM, you've got jello.
- Mavsfan911
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- Sho
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Right. The main weakness of Cantr as a society simulator is that happiness isn't much of a factor for most characters. Most characters are fine with, say, crushing hematite for years at a time if it's to their long term advantage. Worst of all, happiness cannot be implemented in any realistic way that I can think of. A basic method would be to introduce a "happiness meter" that would affect productivity, but that's an oversimplification.
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