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Deep thought of the week.
Posted: Sat Sep 10, 2011 2:21 pm
by Doug R.
If a radio sends a message, but no one's there to hear it, does it generate an event?
Re: Deep thought of the week.
Posted: Sat Sep 10, 2011 2:46 pm
by mojomuppet
Yes because you can read the event.
Re: Deep thought of the week.
Posted: Sat Sep 10, 2011 2:47 pm
by Snickie
Cantr towns are like wasps' nests on the side of a house. They work so hard to build up their home and get resources and things like that, getting food, making resource runs so they can build more.....and then some cheater with a can of insecticide comes along and kills 'em all.
Re: Deep thought of the week.
Posted: Sat Sep 10, 2011 3:13 pm
by Doug R.
mojomuppet wrote:Yes because you can read the event.
But there's no one there to hear it.
Re: Deep thought of the week.
Posted: Sat Sep 10, 2011 3:26 pm
by mojomuppet
I mean you as the Cantr boss, anyone that can get into see inside the game would see the event so it happened.
Re: Deep thought of the week.
Posted: Sat Sep 10, 2011 4:42 pm
by Majix
Doug R. wrote:If a radio sends a message, but no one's there to hear it, does it generate an event?
It's like the question: If a tree falls in the forest, is there a sound of it falling if noone is there listening?
And what if all sounds are saved somewhere? So if we only knew how to, we could listen to what people said many hundred years ago.
Re: Deep thought of the week.
Posted: Sat Sep 10, 2011 8:34 pm
by RedQueen.exe
Yes. "You see X speak into a medium radio transmitter" or whatever. Got any other easy ones?
Re: Deep thought of the week.
Posted: Mon Sep 12, 2011 11:17 am
by EchoMan
1234-5.67: You hear from medium radio transmitter: "I can hear this!"
1234-5.67: You say into a medium radio transmitter: "I can hear this!"
In the code it's the same transaction that generate these two events, so it's impossible not to hear yourself.
Re: Deep thought of the week.
Posted: Mon Sep 12, 2011 4:36 pm
by RedQueen.exe
False. The first one is impossible to not hear, but the second is possible if they did not build a receiver in the same location as the transmitter.
Re: Deep thought of the week.
Posted: Mon Sep 12, 2011 5:47 pm
by Sunni Daez
Snickie wrote:Cantr towns are like wasps' nests on the side of a house. They work so hard to build up their home and get resources and things like that, getting food, making resource runs so they can build more.....and then some cheater with a can of insecticide comes along and kills 'em all.
Ooooo

Re: Deep thought of the week.
Posted: Mon Sep 12, 2011 6:06 pm
by EchoMan
RedQueen.exe wrote:False. The first one is impossible to not hear, but the second is possible if they did not build a receiver in the same location as the transmitter.
True.

Re: Deep thought of the week.
Posted: Mon Sep 12, 2011 7:32 pm
by Armulus Satchula
I'm fairly certain it does not create an event other than for the person who spoke into it, to say you have spoken into a receiver.
Re: Deep thought of the week.
Posted: Mon Sep 12, 2011 8:05 pm
by Bowser
I believe radio receivers have eyes. They receive all messages and then look around the room. If someone is there, then they speak.
Re: Deep thought of the week.
Posted: Mon Sep 12, 2011 8:07 pm
by Mitch79
Bowser wrote:I believe radio receivers have eyes. They receive all messages and then look around the room. If someone is there, then they speak.

Re: Deep thought of the week.
Posted: Tue Sep 13, 2011 12:50 am
by Addicted
Yes, what Bowser said. It fits all the facts.