Landing stage on ships?

General out-of-character discussion among players of Cantr II.

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west
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Postby west » Fri Apr 02, 2004 7:52 am

Tucker.
I'm not dead; I'm dormant.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Fri Apr 02, 2004 9:20 am

that was it they made the movie about it and such. great idea's just tyhe wrong time. pity.
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Pirog
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Postby Pirog » Fri Apr 02, 2004 4:53 pm

how many inventor's through history do you think sat down at their work bench's and made a machine that did exactly what they wanted the very first time thay had a go at it? i rekon half the thing's guy's like da vinci and franklin "invented" they found by accident when trying to invent something completely different.


There is a difference in modifying your plans before constructing something you have invented and simply building something that turns into something else.
I don't think it was common at all for people to want to build a fast ship and ending up with a huge, bulky one...or perhaps a car instead.

I will be forced to accept the way it is, because I have no other choice, but I think it is a bad way that could have an effect on the new players.
I think it works the opposite of how you intend it to work.
Instead of making the game less about hoarding resources you instead make it even more important to gather them, since you have to spend a hell of a lot of time building things you don't need before you have figured out what the machines and vechicles do.
Eat the invisible food, Industrialist...it's delicious!
rklenseth
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Postby rklenseth » Fri Apr 02, 2004 5:20 pm

Pirog wrote:
how many inventor's through history do you think sat down at their work bench's and made a machine that did exactly what they wanted the very first time thay had a go at it? i rekon half the thing's guy's like da vinci and franklin "invented" they found by accident when trying to invent something completely different.


There is a difference in modifying your plans before constructing something you have invented and simply building something that turns into something else.
I don't think it was common at all for people to want to build a fast ship and ending up with a huge, bulky one...or perhaps a car instead.

I will be forced to accept the way it is, because I have no other choice, but I think it is a bad way that could have an effect on the new players.
I think it works the opposite of how you intend it to work.
Instead of making the game less about hoarding resources you instead make it even more important to gather them, since you have to spend a hell of a lot of time building things you don't need before you have figured out what the machines and vechicles do.


How did they know what was going to make a fast ship and what wasn't? They don't. :wink:

But they could go and talk to experience sailors or shipbuilders and ask them their knowledge of how ships are built and how they work on the high sea.
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Pirog
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Postby Pirog » Fri Apr 02, 2004 5:37 pm

How did they know what was going to make a fast ship and what wasn't? They don't.

But they could go and talk to experience sailors or shipbuilders and ask them their knowledge of how ships are built and how they work on the high sea.


But come on...you don't really believe that they built things at random back then, right?
I understand if you want to keep this system, but don't try to make it sound realistic, because it is obvious that it isn't.
Eat the invisible food, Industrialist...it's delicious!
rklenseth
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Postby rklenseth » Fri Apr 02, 2004 5:44 pm

Pirog wrote:
How did they know what was going to make a fast ship and what wasn't? They don't.

But they could go and talk to experience sailors or shipbuilders and ask them their knowledge of how ships are built and how they work on the high sea.


But come on...you don't really believe that they built things at random back then, right?
I understand if you want to keep this system, but don't try to make it sound realistic, because it is obvious that it isn't.


They built things and experimented. They have no clue what ship was going to be faster or what ship would be more durable or even seaworthy. They made up a design, built it, and then tried it. Then if it did something they liked theny kept it and built more. If not then chances are it was lost into history.

Take the CSS Hunley. It was a submarine during the American Civil War. The Confederates didn't have any idea if it would work or not. The same goes for the ironclads. They built them and then tested to see what they would and could do. I'm sure the same thing goes a lot of these.

Now saying this, I wouldn't be against seeing a descriptions more than names these days but right now that would require programming, I believe.
Meh
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Postby Meh » Fri Apr 02, 2004 6:05 pm

IRL most people do only what has already been proven to work.

Nowadays you had some research. Going into the past inventors were even rarer. And only folly and war pushed technology.

It wasn't until 200 or 300 years ago that any kind of real speicalization occured. Most people could as easily go into fishing as to lumber jacking.

So anything that your chracters can see in use should be easy for them to figure out.

Anything that they have never heard of should be hard.

That being said if it is a curing tub it is used for curing. So even if you have never seen one I don't think you have to invent curing.

I have chracters who keep lists of machines and there uses. Characters with these list could become authors or teachers. Not that there would be a big demand becuase many already know what the information ooc.
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Pirog
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Postby Pirog » Fri Apr 02, 2004 6:25 pm

Take the CSS Hunley. It was a submarine during the American Civil War. The Confederates didn't have any idea if it would work or not. The same goes for the ironclads. They built them and then tested to see what they would and could do. I'm sure the same thing goes a lot of these.


But that is very different from the situation in Cantr.
Take the ironclads for example.
Sure, they didn't know if thwy would work, but they knew that if it would the ironclad would be a ship with heavy defence etc.
There was never a chance that the iron clad would prove to be a great sailing ship for trading with the Chinese or something like that.

In Cantr everything works, but you don't always know what the things do.
And that can never be realistic.
Eat the invisible food, Industrialist...it's delicious!

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