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Re: Apothecary / Tea Removal Clarification

Posted: Mon Jul 19, 2010 11:43 pm
by Bowser
As someone who has played for a very long time and has seen many changes, this is just another change. It is no different from having to process ore to iron or needing a bellows to make steel which in turn needed salt to make leather which was impossible to get in the area I was in. I built an apothocary table a few years before it had a purpose. I made planks in order to make a machine that I soon find out only makes planks. I still don't know what planks do. I killed half of Sring-Sri Island because you never got tired. Things change, I adjust and continue playing while enjoying the bickering that goes on the forums. Someone calls the referee unfair and the people in charge say they'll take their ball and go home but a few days from now we will be playing again. You players give too much grief for a free game. You are owed nothing.

Re: Apothecary / Tea Removal Clarification

Posted: Tue Jul 20, 2010 12:27 am
by Pilot
This is a game in constant change. Changes are good (I see changes as challenges) and the only way to know if something works is testing. If tea use was unfair, good it has stopped now.

Many of us invested time in making tea for whatever reason we had (I like slap contests and drag stuff around a lot with weak construct chars and also drink tea with cookies and honey).... same as many invested time in developing characters that died unfairly (this time and many times before this one). :?

Since this is a pastime, I don't see time lost just invested and experience is our reward.

Goodbye days of slapping contests... another ways to pass the time are there for us yet to discover :)

Vent is good for letting go. :roll:

Re: Apothecary / Tea Removal Clarification

Posted: Tue Jul 20, 2010 1:23 am
by EchoMan
The clarification has been made. Locked.