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Posted: Wed Jun 28, 2006 12:17 pm
by Crosshair
200 is enough in my opinion. if you're careful, you can make your 200 minutes last much longer than you think...
Posted: Wed Jun 28, 2006 5:03 pm
by Marian
200 is
usually enough, but there are some days, like when important stuff is happening to all your chars, that you really need a few more. (Which is why I wish they'd hury up and let us use our credits...

)
Posted: Sun Jul 16, 2006 2:46 pm
by N-Aldwitch
Exactly what Marian said.
Today, I used 100 minutes flat out- no opportunities to log out and save minutes, it was flat out chit chatter. That was on ONE character, the first character in the list. (second, actually). It was a chain of events that required my participation as I was at the centre of it.
By the time I had also checked all my other characters, them taking up 40 minutes together without any opportunity yet to log out and save time, my other time-consuming leader was called to duty again.
I had 30 minutes left by the time I was finished. I literally had to make (him/her) leave the town just to conserve minutes without looking stupid and ignoring everyone..
Right now I have 12 minutes. Most of my characters are flashing up needing attention, but if I start checking them I'll run out of time..
SIGH
Posted: Mon Jul 17, 2006 12:29 am
by The Sociologist
Happy with 200 minutes for 15 characters. Umm
14 characters and a blocked slot.

Posted: Mon Jul 17, 2006 1:11 am
by cantrlady
Usually happy with 200 minutes and 6 characters
Posted: Mon Jul 17, 2006 1:22 am
by Mafia Salad
I could live with 100-120. Almost every time I run out it’s because I need to use the computer for more important things like homework, so I leave the game running between checking it to burn all my time away and remove the temptation to play later that day. Unfortunetly I don't yet have the self disipline to keep myself from playing when I'm at the computer and have time left.
Posted: Mon Jul 17, 2006 11:33 am
by N-Aldwitch
Farmers, they need 50 minutes max.
Society-important players (many of mine are this way) require a LOT of attention....
Posted: Mon Jul 17, 2006 12:25 pm
by N-Aldwitch
Oh, another thing, I used 50 minutes today.
So it's more of a security thing, perhaps if each week we were given a 'storage' which we could use.. any minutes we didn't use that day were divided by two and sent to this storage, and it empties at the end of the week- though if you go overtime during a certain day, it eats it from the stored time..
Posted: Thu Oct 05, 2006 5:30 pm
by Sicofonte
Refloating.
To divide the players between payers and not ones is a unfair idea, we know.
But to
give extra time to the people that works for Cantr (of course the stuff, in lesser extend the players that votes, the seniors that spawn a char in the tutorial island, and maybe the players that participates in the forum, etc).
No extra time for every day, but
a bunch of minutes that you can recall in emergencies.
-whispering- like me right now, the server has been quite busy and slow for more than an hour, and what it would take 5 minuts in normal situation has consumed all my time... and I just need 2 minuts more for handing that complicated note to my partners before the leave!

Posted: Thu Oct 05, 2006 5:45 pm
by Chris Johnson
Staff should not and don't get any special priviledges such as extra time.
The majority of work which staff do doesn't eat into their playing minutes and I see no reason for them to be granted emergency minutes.
Generally only a handful of players use their full minutes on any day
Posted: Thu Oct 05, 2006 5:56 pm
by Sicofonte
Then I'm a minority.

Posted: Thu Oct 05, 2006 6:37 pm
by Kanon
I'm with storing unused minutes, up to a maximun of 250 or 300
Posted: Fri Oct 06, 2006 1:27 am
by viktor
even though i am one of those who actually use all the minutes or close to it every day, i must say that the 200 limit is sufficient,can you imagine the impression of my butt in this chair if i was given 300 minutes?
i need the 200 i have but 300 would be bad

Posted: Fri Oct 06, 2006 5:30 am
by Talapus
Chris Johnson wrote:The majority of work which staff do doesn't eat into their playing minutes and I see no reason for them to be granted emergency minutes.
It would be nice if surfing the database didn't eat into my minutes. I don't need more minutes at the moment, but it would suck if I had to choose between doing RD work or playing my characters due to RD work eating up my minutes.
Posted: Fri Oct 06, 2006 6:35 am
by Phalynx
Heck things are so dead where my characters are that with 4 characters I often use less than 50 minutes... and most of that is regualr hunting to show I am awake in case anyone active arrives in town...