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Re: Game changes - Announcements

Posted: Thu Aug 11, 2016 5:19 pm
by Greek
Server move
Today Cantr was down for some time, because Pies has finished the server move that was announced some day in the past.
There is still some work to be done, but we don't expect more downtimes because of that.

There still are some issues, e.g. wiki is still pretty unstable, but it'll be fixed soon. Please report any other troubles on general support forum.

EDIT: And now we had an unexpected downtime, but it was short :)

Re: Game changes - Announcements

Posted: Fri Aug 19, 2016 12:42 am
by Greek
Change of the skins
The skins have been changed to look more flat and work better on mobile devices.

The green-orange skin has been changed most.
If you prefer its old appearance, then you can easily turn green skin to look like the previous version of green-orange. It's enough to paste the following custom CSS in player settings -> interface:

Code: Select all

a, .ui-state-default a,
.ui-state-default a:link,
.ui-state-default a:visited {
    color: #FF9700;

so the links will be orange.

Re: Game changes - Announcements

Posted: Thu Feb 02, 2017 11:30 pm
by Greek
Location info box
I'm back and I'm going to implement things.

A few years ago I've implemented a character info box, which displays a brief character info to facilitate common tasks like renaming characters. There was a plan was to do the same for locations. Unfortunately it got delayed so I'm going to implement it right now.

When you click on a location link, then, instead of going to another page, you will see the following panel:

As you see, it's possible to alter the remembered name, see all the signs, enter the location and read the building's description (when being inside).

This panel is able to be displayed everywhere, not just on the events page, so sometimes this panel may be misplaced.
Please report the situations when that's the case.

If you don't like the feature then you can turn it off in the account settings.

Re: Game changes - Announcements

Posted: Thu Feb 02, 2017 11:42 pm
by Millhouse
Welcome back, Greek! That's great news you're back.

Is this already implemented? It doesn't seem to be working at all on my end. Click on any location still brings me to a separate page.

Re: Game changes - Announcements

Posted: Thu Mar 23, 2017 2:56 pm
by Greek
Real-time event refresh

Today I have two small announcements.
First of all, I'd like to explain that it's very hard to test User Interface changes, considering the number of existing devices, browsers and operating systems.
For this reason I've created a new option called "Early access to test UI changes" available in the interface section of the player settings. It's an option that can be enabled by players willing to contribute to the game development by getting access to the new interface elements which become available during the open tests.
After the testing phase the changes will become available for all players.
Of course this early access will concern only interface, because it wouldn't make sense to differentiate access to anything else.

Enabling it right now will give you access to the new mechanics:
- real-time refresh on the events page (instead of querying the server every 3 seconds)
- highlight the active characters on your characters list when new events are available

I hope it'll become available to everyone after a short period of tests.
If the feature in testing phase causes any trouble, then you can disable the "Early access" option to come back to the stable version.

Re: Game changes - Announcements

Posted: Sun Apr 09, 2017 8:59 pm
by Pilot
Dear Players,

GAB is planning some adjustments to radio networks. Radios have not been serving well the dynamics of a slow paced game, they have shifted focus away from local environments, and they have placed unnecessary pressures on players attempting to keep apart the interests of multiple characters in the same region. For these and other reasons, we will be disabling repeater-repeater transmission, and reducing the base ranges of all units. We understand that these changes will prove inconvenient for some characters, however we'll ask for some patience in making adjustments. We will reconsider any future adjustments only after evaluating effects over some time in multiple regions. In order to allow time to prepare for these changes, we will delay implementation for some days. We also hope to be announcing more new features and game changes soon.

Thanks for your patience and cooperation during implementation of these changes.

Game Administration Board

Re: Game changes - Announcements

Posted: Sat Apr 15, 2017 8:42 pm
by Pilot
Dear Players,

Combat changes are overdue. Longstanding discussions remain ongoing regarding a complete overhaul of the combat system, but some adjustments to combat effects within the current system are necessary in the short term and will be implemented soon. The most noticeable of these changes will be that Dragging of characters will produce a tiredness effect similar to attacks. The second change will be that Damage will no longer be a factor in character vulnerability, either for dragging or subsequent attacks. This should render group attacks on passive characters less overpowered. Note that no current possibilities will be eliminated, including instant actions. The largest effects will be for repeated actions.

These adjustments should allow more players opportunities to participate in combat roleplay, in a manner consistent with a slow-paced game. While conflict is essential to the game, instant mass murder is not. We will hope to enable a greater variety of combat scenarios.

Thanks for your patience and cooperation in adjusting to these changes.
Game Administration Board

Re: Game changes - Announcements

Posted: Sun Apr 23, 2017 4:14 am
by Joshuamonkey
The Cantrian community has undergone a major development, with the release of a new channel for communication: Discord - Click the link to join Cantr's chatting server, and make an account. There is a Discord app you can download for your mobile device as well. The Cantr staff, including Jos himself, are excited for this new discussion channel. Come and discuss new ideas for Cantr, get support, or joke about Cantr. There's also an optional voice channel. Try it out!
Also, the #cantr IRC room, the Polish room #piwniczka.cantr, and the Spanish room #cantr_hispano have been linked to Discord, so you can use either IRC or Discord to connect.

Re: Game changes - Announcements

Posted: Thu Jan 04, 2018 12:20 am
by Greek
Changes in displaying locations/objects visible from the distance

I almost forgot how to push new changes to the game, but I've introduced some regarding how objects and locations visible from the distance are displayed (lighthouses, signal fires, ships, coastal locations, harbours). The goal was to make it display exactly the same data, but have just one universal list on "Location" page. If some of these things suddenly ceased or started to be visible, please report it.

Re: Game changes - Announcements

Posted: Tue May 07, 2019 8:52 pm
by Joshuamonkey
Recordings and transcripts of the Q&A sessions can be found at the following link: ... pX6bdYLu7c
To allow a community effort in providing these sessions in a helpful format, all visitors should have "comment" permissions to suggest edits.

Re: Game changes - Announcements

Posted: Thu Dec 19, 2019 2:10 pm
by sherman
Resource Changelog 19/12/2019 - Holiday Update


With the introduction of the butter churn, new resources butter and margarine (a vegan friendly alternative to butter) have been added to the game. These resources are required to make several new foods that eager chefs can start to whip up just in time for the holidays - an assortment of cakes. Lemon cake, coffee cake, fruit cake, and butter cake are now all available for baking. (And berry cobbler, too.) There are also options to frost plain butter cake with buttercream icing to produce a frosted butter cake. Chocolate cake will be coming in the new year, with the addition of cacao beans.

In addition to the new foods, several existing recipes (I'm looking at you, pancakes) have been adjusted to require butter.


Several new cosmetics are going live for our aspiring doctors. You can now create platinum scalpels, rubber gloves, and surgical masks. Expect more hospital themed cosmetics in the pipeline, including stethoscopes and hospital scrubs.


Harvesters have been changed now so that they use up a constant number of the limited gathering slots available for a town. This change affects the number of people who can gather resources at once. The number of gathering slots taken by a harvester are always the same regardless of whether the harvesters are used, and increases by one as more harvesters are added, starting at 1, then 2 (3 total), etc. This increase is by type (for example, drills are a different type than harvesters, so 2 harvesters and 1 drill would be 1+2+1 slots), but we're starting by only applying this change to food harvesters, but it will eventually apply to all harvesters in the game.

This change is to encourage the use of complex foods, and to encourage the use of machines over manual gathering.

Unused harvesters are able to be dismantled and will free up gathering slots once removed.

Re: Game changes - Announcements

Posted: Wed Jan 15, 2020 3:15 am
by Joshuamonkey
The recording of the meeting last Saturday is here: ... GR4ZDR2iXN
40 minutes long