New vote (Wood / Timber Overhaul) on the Cantr Discord channel, in #voting, for Player Board contributors. Details at
https://trello.com/c/isMKuhmiWOOD OVERHAUL SUGGESTIONAt the current moment wood is one of the scarcest resources in Cantr and it's also one of the most widely used ones. That plus the fact that's not very logical to find wood in its finished state naturally, and that timber is one of the most wasted products in the game, having no purposes nor use beyond a few ones related to construction or ship parts.
In order to address that the suggestion here consists of several steps:
* The first is to make timber convertible into wood.
* The second is to replace all existing wood gathering spots with timber.
* The third is to add a new resource: firewood, which would be reasonably common and easy to find outside of forest locations. Firewood would then be used for simple tools and simple tool parts and would be added as cheap fuel, reserving wood for machines and furniture, and medium and big-sized objects.
* The fourth step would be to introduce another new resource: lumber. Lumber would be used for building constructions, ships, and any other projects that require a less refined type of wood.
The result of this would be that both types of wood would become a subproduct of timber, but wood would not be used anymore as mandatory for the most primitive tools, instead the characters will have the option of using firewood (that would be more common and easily accessible).
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Q&A:
1- How will this affect the current gameplay?
1- From this overhaul on, Wood will become a refined product and not a natural resource anymore, but it will still be accessible in the early stages of the game. It would only turn slightly harder to get. In counterpart, most small things like wooden tools and small objects will require Firewood, which will appear available at many places and will be a common resource and will be also a cheap fuel source. Wood will then be reserved for machines and furniture, and medium and big-sized things.
Buildings and ships will switch to Lumber.
Generally speaking, the wood gathering rates will increase, particularly for developed communities. Wooden tools would also become easier to make.
2- How common will firewood be?
2- We are not sure yet, but the idea is to make it a fairly common resource since it would be like branches, twigs, dead bushes, small isolated trees, and other things like that.
3- What will be the rates of gathering now?
3- Timber will remain the same. Firewood is not decided yet, but it would probably be kinda low.
4- Will this affect already existing stocks of wood?
4- No. Wood would remain the same. What would change would be its uses.
5- If firewood will now be a cheap fuel, what will it be used for?
5- Most probably cooking. It will become an alternative to wood at the fire pits and the primitive ovens and normal ovens.
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DETAILSHarvestable resources are
"timber" and "
firewood" (or thicket or branches or whatever.)
Timber is harvestable from forest locations.
Firewood is harvestable from: forests, jungles, grasslands, plains, hills, and swamps.
Firewood is directly usable as a fuel, or for small and/or simple things.
Timber is further processed into different resources for different types of projects:
* It can be turned into "wood" that'd be used for currently known projects like tool parts, furniture, etc.
* It can be turned into "lumber" that'd be used for building large things, like buildings and ships
Wood is replaced everywhere by timber and is no longer available as a natural resource.
Timber is now gatherable with stone axes and celts too, at rates of 700g/DOW.
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Timber to wood:In order to convert timber to wood, the following suggestions were planned.
* Primitive sawing post (requires you to have an axe) >>> a low-tier stationary machine like an anvil required for cutting timber and producing wood and lumber. Made of stone.
* Sawing post (machine. Requires you to have a saw) >>> A machine built with wood or lumber and maybe some iron. It has a better rate of conversion and it's faster than a primitive post.
* Sawing bench (machine. Requires you to not put the hand on the sawblade) >>> Requires no tools. It's more expensive than the sawing post, faster, with better rates, and uses steel for the saw blade.
* Sawing machine (machine, fueled) >>> Same as above, better rates and speed, more expensive, probably uses engine parts and consumes fuel.
NOTE: celts are tools that are being developed at some other project. They're the primitive cousins of the stone axes.