Mojomuppet wrote:What I dont like is that as a char gets older( in alot of cases, not all, but a whole lot) they hold keys stunting the growth of town and wont share, dont bother to help out either, and mostly only speaking up enough to keep from dieing off. This comes from the fact that younger ( I dont mean newspawns but younger than so old my first piece was a dino so IM bored to death) wont force the hand of the older ones. If you dont want to play because you have nothing else to gain, take your share, travel,or give the keys up and watch what happens next. I hate hate hate when older people are protected even when they dont play. This is a human emotion that shouldnt stunt towns) Grrr!
Sadly if a char even brings this up they are likely to be killed while the others just pray the leader will wake up and lead again. They wake, pick up food ask a question and are gone for another 19 days.
I've had two characters killed because the character holding the second most power thought he would gain by doing so. In the second case, he held the same amount of power (though I think I could have convinced him otherwise if his lacky didn't decide to kill me to avoid him having him read my notes). The first killer was Izimiger. My characters try very hard to make sure that the characters in their town don't gain from their death. My characters find people they can trust and give them the keys. I don't want to do everything myself anyway. I imagine that this isn't the case with all old characters however.

