Postby nateflory » Mon May 31, 2010 1:42 pm
I think one reason there are less "world-changing" characters is they do require a bit more work than the potato farmers.
Even assuming people play up to their 15-char limit, there are fifteen distinct personalities and dreams, and goals, and lists of important contacts to keep up with.
When I was more active in-game, that was a lot of 'work'. It was a labour of love, of course, since we all play this game willingly, but having more than one "active and outgoing" character got difficult if more than one town really started to take off and thrive.
This, by sheer numbers, I think there are less World-changers than potatoe farmers.
Yet then again, I have tried to make a few good and bandit-like leaders, and it's hard to get folks to join up beside you. I think part of it is that changing the world requires help, and the luck to get two willing -Players- having characters in the same location or region to coordinate efforts and make it work. After all, you can't force soemone's character to eat or wake up. IT must be a shared community, and not all characters are intended to be Great.
Also, some people play for the story, and enjoy political stories. Some people prefer romantic stories, and some people prefer simply reactive stories to distract them from mundane life. This further muddies the waters in terms of "what people play". in their characters.
(Secret admission: I never could find myself comfortable in the BlackRocks or Firecam, or other big groups, mainly due to the political and cultural feeling of those regions. Nothing wrong with it, just never got my brain wrapped around that environment, except to know my chars didnt' fit in properly, and those who spawned there, became potato farmers!)
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"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller