Implied vs. Explicit
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- Ryaga
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Implied vs. Explicit
It's seems there are two major groups of players in the way they view Cantr.
Implied:
The player who views the world of Cantr as implied. These players make assumptions of the world based on the things already present. Theres a ground so there must be a sky. That's a pretty rediculous example but you get my drift.
Explicit:
These players only view what is explicitly defined as existing. The sky doesn't exist because it does not say anywhere that it does exist.
Where do you lie and what do you think?
Implied:
The player who views the world of Cantr as implied. These players make assumptions of the world based on the things already present. Theres a ground so there must be a sky. That's a pretty rediculous example but you get my drift.
Explicit:
These players only view what is explicitly defined as existing. The sky doesn't exist because it does not say anywhere that it does exist.
Where do you lie and what do you think?

- the_antisocial_hermit
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Re: Implied vs. Explicit
I fall on the scale somewhere between, but closer to implied.
- Pirate Lass
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Re: Implied vs. Explicit
For the most part I am in the implied camp... mainly because our characters start out in their 20's, and I'm assuming they know the basics at that point.
When it comes to more advanced things like - which shield or weapons are better, which food will heal me and which gives the best nourishment... well I let them figure that out. Either by direct experience, or by asking those around them.
When it comes to more advanced things like - which shield or weapons are better, which food will heal me and which gives the best nourishment... well I let them figure that out. Either by direct experience, or by asking those around them.
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AlchemicRaker
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Re: Implied vs. Explicit
Implied, and situational. A highly developed town, you can expect people to be more knowledgable overall, especially with machinery, cars, radios, and the like. In a less developed town, baskets are the new cool and you'll have to ask for details about things that would be unknown.
- Natso
- Natso
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returner
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Re: Implied vs. Explicit
Natso wrote:Implied, and situational. A highly developed town, you can expect people to be more knowledgable overall, especially with machinery, cars, radios, and the like. In a less developed town, baskets are the new cool and you'll have to ask for details about things that would be unknown.
- Natso
I'm with Natso here. 'Implied, and situational' best describes the majority of my characters.
This account is no longer active - please send any PMs to my new one.
- Miri
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Re: Implied vs. Explicit
Implied, definitely... explicit ones are driving me nutts 
- SekoETC
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Re: Implied vs. Explicit
Implied. I think it makes the game better if you assume the world makes sense and for example there's a sky, that it's night sometimes even though you might be active then, that there can be flowers growing at roadside even if the locations nearby don't have any flowers as a resource, that there are leaves in a forest and so on. Although I feel a bit iffy when people rp trees in towns that are nowhere near a forest. Ok if you have coconuts then you might assume there are palm trees, but when it's a place that just mentions stone and potatoes and something else, it comes off as a pretty flat and barren place to me.
Not-so-sad panda
- Piscator
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Re: Implied vs. Explicit
I think the question is not about what your characters know, but about what the player accepts as real. So the real question is not whether a char knows if there's a sky, but if the player accepts the fact that there is one (as the game mechanics don't mention it).
In my opinion chars are human and the world is earth, unless stated otherwise. There needs to be a default or we had too little information to act on.
In my opinion chars are human and the world is earth, unless stated otherwise. There needs to be a default or we had too little information to act on.
Pretty in pink.
- EchoMan
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Re: Implied vs. Explicit
Definitely implied and situational. But I really hate implied rp when some characters say good morning when it's afternoon for my char. Players should really think about what makes sense to others before threading the waters of implication. 
Also, to me Cantr is not Earth. It's Earth-like with exception only for all the weird things about the game mechanics. And the fact that there is no day or night in game, and that it is roughly doughnut shaped, and not a globe.
Also, to me Cantr is not Earth. It's Earth-like with exception only for all the weird things about the game mechanics. And the fact that there is no day or night in game, and that it is roughly doughnut shaped, and not a globe.
- Piscator
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Re: Implied vs. Explicit
That falls under "stated otherwise".
I think I could have worded that better.
Pretty in pink.
- Doug R.
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- Rebma
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Re: Implied vs. Explicit
EchoMan wrote:Definitely implied and situational. But I really hate implied rp when some characters say good morning when it's afternoon for my char.
I tend to think that 0 hour is like midnight, and hour 4 is noon
I'm implied and that situational crap.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- SekoETC
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Re: Implied vs. Explicit
I also think that hour 0 is midnight, although that makes my characters mostly nocturnal/morning people. I'm usually asleep hours 4 and 5 but if I'm not in school, I might stay up at weird times.
Not-so-sad panda
- Doug R.
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- Miri
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Re: Implied vs. Explicit
I sleep through late-3 - 4 - early-5. Luckily I don't get another sleep due to work (unless IT security guys feel like trying new things again
)
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