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The Cantr Addiction
Posted: Tue Apr 06, 2010 1:14 am
by BadMonkey
Hello everyone.
It has been two years since I last played...Moved house, grew up and entered the real world.
In bed, a few moments ago, i remembered Cantr. And before I knew it I had ideas for characters. To cut a long story short, I have just left my girlfriend confused in bed to submit a new account. This time I am staying for good.
I love this game, and can't wait to see what changes await me.
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 1:53 am
by YugoStrikesBack
Gf's come and go, but Cantr will always be around. It will be with ya till the green mile.
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 4:12 am
by returner
BadMonkey wrote:Hello everyone.
It has been two years since I last played...Moved house, grew up and entered the real world.
In bed, a few moments ago, i remembered Cantr. And before I knew it I had ideas for characters. To cut a long story short, I have just left my girlfriend confused in bed to submit a new account. This time I am staying for good.
I love this game, and can't wait to see what changes await me.
Same! I had one of those revelations. I'm sticking round till the game ends, to see if Cantr actually develops into some kind of society.
Really, I'm waiting for a new batch of game admins who are sim-minded rather than rp-minded

Welcome back!
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 4:42 am
by Cdls
Cantr II is a persistent browser-based role-playing game (PBBRPG)
Nuf said.
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 12:35 pm
by Pirate Lass
LOL - I did the same thing about a week ago - I guess you can't escape the addiction.

Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 12:43 pm
by Arenti
I did escape it for a few days. Though of course I was too sick to even walk.
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 1:02 pm
by returner
Cdls wrote:Cantr II is a persistent browser-based role-playing game (PBBRPG)
Nuf said.
It is unique among other MMORPGs because it was devised with the goal of simulating society.
Don't ever forget that (not saying YOU specifically). If not for this goal, I would just play World of Warcraft, and many other players would go to better RP games.
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 3:32 pm
by Cdls
Returner, your post suggested that Cantr is (or should be?) more simulation than RP. I was just pointing out that RP is the primary focus and simulation a second consideration.
I agree that more simulation would be great, but not at the cost of RP...
As for WOW...I'm not even gonna get started on that one.
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 3:43 pm
by EchoMan
I believe Jos' vision of the game always was a society simulator with an opt to RP. Over the years he has had a majority (or at least a few stong in voice) of staff feeling the opposite way, so that's why the game has taken that direction I assume.
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 3:46 pm
by returner
Cdls wrote:Returner, your post suggested that Cantr is (or should be?) more simulation than RP. I was just pointing out that RP is the primary focus and simulation a second consideration.
I agree that more simulation would be great, but not at the cost of RP...
As for WOW...I'm not even gonna get started on that one.
Really.. but you realise simulation will create better RP?
Simulation doesn't have to be at the cost of RP. Right now, RP is getting very repetitive for a lot of people. It's the same thing day-in-day-out, and also the reason why people are quitting more frequently. We see Kwor at it's peak, division of labour (which in Sociological terms is an actual period in human history when we started forming a more developed society, aka the industrial era) coming into play and even a monetary system. However, it had reached the peak of it's technological capacity and required [i]more[/] to get any further. More drive, more abilities once reaching that era, more connectedness and organisation of conversation.. Cantr dead-ends in that respect and isn't programmed to be dynamic.
Friendly debate here, I'm keen to develop my ideas on this, and to hear what others think of the possibility of a more sim-focused rpg not at the cost of RP. It would be a different strain of RP but overall would be the same.
Simulation sadly, includes to a degree some human AI (along with environmental AI). Cantr already has this with the animals, but is riddled with issues as it is
simulation rather than in-game projects which are player-driven and thus is labelled a
role-playing-game.. and due to genre differences, it's hard to implement. Similar to surgery, like a surgeon transplanting a whole stranger's left leg onto a right-leg-socket.. the body/larger portion (ie Cantr RP) will not accept the leg (Cantr Simulation) as part of itself and will naturally reject it.
..if that makes sense.
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 3:51 pm
by Doug R.
Echo, you're right about what Cantr was supposed to be, however, I continually fail to see how a society can function without personalities, and personalities require role-play (as does assuming a role in this fictional world). If Cantr was supposed to just be flavorless drones wandering around trading for things, what fun would that be? It would just be a world full of Rigels and Buddy Halls.
The reason why Cantr has shifted from a sim to an RPG is not because of the administration, but because the sim elements have failed. They were based upon incorrect assumptions of player behavior. The role-playing aspect is the only thing carrying Cantr right now, so that's the aspect that's being developed (and because it's easy to do so, and doesn't hurt anything). Now that we have an active programming department and administration, I hope that we can set about solving the simulator issues, which are extremely complex.
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 4:08 pm
by EchoMan
Doug R. wrote:Echo, you're right about what Cantr was supposed to be, however, I continually fail to see how a society can function without personalities, and personalities require role-play (as does assuming a role in this fictional world). If Cantr was supposed to just be flavorless drones wandering around trading for things, what fun would that be? It would just be a world full of Rigels and Buddy Halls.
I didn't argue in my post, I just stated what I believed.

I do believe we need to cap the number of love-sick women in their twenties though, they are cluttering the game terribly.

Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 4:16 pm
by the_antisocial_hermit
EchoMan wrote:I do believe we need to cap the number of love-sick women in their twenties though, they are cluttering the game terribly.

Kill them all!
Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 5:13 pm
by Cdls
BadMonkey wrote:Hello everyone.
It has been two years since I last played...Moved house, grew up and entered the real world.
In bed, a few moments ago, i remembered Cantr. And before I knew it I had ideas for characters. To cut a long story short, I have just left my girlfriend confused in bed to submit a new account. This time I am staying for good.
I love this game, and can't wait to see what changes await me.
Poor guy...comes back...and his first thread gets hijacked...
Anyways, back to hijacking...
I think the RP is quite good in Cantr. I have met a variety of interesting characters and I think the game could use more like them. The problem though is that everyone has their own opinion as to what constitutes good RP. I think that simulation elements can improve this, but as I said...not at the cost of RP. If
I wanted a mindless drone game...I would go play WOW

Re: The Cantr Addiction
Posted: Tue Apr 06, 2010 5:24 pm
by Genevieve
You can never escape the GREEN. Believe me, I've tried!!
