RP and Social Contract
Posted: Fri Mar 19, 2010 6:30 pm
Rambling musing follows. May be TLDR.
Over in Emote Variation,
My knee-jerk response to this was that of course RPGs are places for actual role playing. Then I had a think about it, and I think that the piece that's missing here is the social contract. This is the set or sets of conventions beyond the mechanics and rules by which players agree among themselves to play the game.
The social contract may be unspoken and thus learned by modelling the behaviour of other players and/or by operant conditioning as the other players respond positively or negatively to a given player's behaviour in relation to the conventions. It may be explicitly stated, which, really, is a much healthier way to operate IMO.
Consider a game of tag. Tag has few rules, easily grasped by all players. A given group of older neigbourhood kids might also share a convention where they tend to run more slowly or play with feigned clumsiness when playing with younger, slower kids. If they don't let the new big kid know about this convention of theirs when she joins the game, and if she comes from a neighbourhood where they play cutthroat tag, tears and anger will probably follow in short order.
In Cantr, I would probably call the CR an explicit --and possibly only -- shared social contract. Of course, as IRL, Cantr players operate by a variety social contracts that often are at odds with each other. If anything, I would say that this is something Cantr simulates very well. (Or is that only true if one includes forum and game as a whole system?)
To return to the RP thing, in what way are RPGs not places for RP? I wonder if I have a confusion of definitions going on here . . .
Over in Emote Variation,
Dudel wrote:1) Cantr is actually a Role Playing Game or RPG.
2) You can RP in an RPG, however they are not places for actual RP. They are GAME FIRST, RP second.
3) The only thing Cantr simulates is building of stuff and the collecting of stuff. Game Mechanics SHOULD support the claim of "simulation", not RP, thus Cantr can not make the claim of simulation.
4) The only RP "rule" that Cantr keeps is "Try not to meta-game", which then only depends on the type of RPing you are participating in.
5) In this instance I am being the elitist.
My knee-jerk response to this was that of course RPGs are places for actual role playing. Then I had a think about it, and I think that the piece that's missing here is the social contract. This is the set or sets of conventions beyond the mechanics and rules by which players agree among themselves to play the game.
The social contract may be unspoken and thus learned by modelling the behaviour of other players and/or by operant conditioning as the other players respond positively or negatively to a given player's behaviour in relation to the conventions. It may be explicitly stated, which, really, is a much healthier way to operate IMO.
Consider a game of tag. Tag has few rules, easily grasped by all players. A given group of older neigbourhood kids might also share a convention where they tend to run more slowly or play with feigned clumsiness when playing with younger, slower kids. If they don't let the new big kid know about this convention of theirs when she joins the game, and if she comes from a neighbourhood where they play cutthroat tag, tears and anger will probably follow in short order.
In Cantr, I would probably call the CR an explicit --and possibly only -- shared social contract. Of course, as IRL, Cantr players operate by a variety social contracts that often are at odds with each other. If anything, I would say that this is something Cantr simulates very well. (Or is that only true if one includes forum and game as a whole system?)
To return to the RP thing, in what way are RPGs not places for RP? I wonder if I have a confusion of definitions going on here . . .