Philosophical Goal of Cantr; Self-Serving or Superb Society
Posted: Sun Feb 21, 2010 10:22 am
I've been really conflicted as of late.
I originally joined this community four years ago, or thereabouts. I had a different mindset then, I was a teen and played World of Warcraft on the side.. I wanted empires, armies, I wanted to take over the Cantr world and leave behind a trail of bodies.
Of those characters who were not murderers, they were sailors, leaders, inspirators.. experts, religious zealots, all self-serving and all with one goal - the self.
A few things have changed since then.
I returned (the returner) with a new mindset, new goals. Cantr was a novel to me, and I was a character in the novel. There was a distinct change in attitude here; whereby I was no longer the Novel, but rather one small element of it. My characters no longer are JUST self-serving.. now, they serve their society, themselves and the overall Novel that is Cantr.
When I lose a character, I don't care.
Sure, it's a disappointment and sure, being alive is enjoyable.. but the enjoyment is had in contributing to the Novel, that future characters will be impacted by my character's life and death. Even my own future characters may come across the history of my old character.
Now this is the bit I want to talk about.
What exactly is the direction that Cantr is going, and which way are GAB steering it?
I see two distinct directions. The first is a self-serving RPG in which everyone has a car, everyone rules a town, everyone is a pirate and everyone is in charge.
The second, is a true society simulator, with a dash of RPG to give it a uniqueness.
Many of the players and staff are steering it in the former. And this is where I am disappointed.
We have something great here, a world in which we can create a novel, create an ever-lasting story. Yet we are throwing it away so we can all have that car, or that van, that ship or that building, that iron or that weapon, that victorious kill or that status, we want to be feared, or adored, loved, hated.
And we can still have that!
Yet any suggestion made in the direction of building Cantr as a society simulator is shot down by both the players and staff. There are countless examples. Their reasonings are petty and selfish. 'Oh, it's already too hard to do one thing'..
So I ask the players and staff; which direction would you like to see Cantr go? Which direction do you believe it is going? And do you believe Cantr will be around for much longer if we keep going that way?
I originally joined this community four years ago, or thereabouts. I had a different mindset then, I was a teen and played World of Warcraft on the side.. I wanted empires, armies, I wanted to take over the Cantr world and leave behind a trail of bodies.
Of those characters who were not murderers, they were sailors, leaders, inspirators.. experts, religious zealots, all self-serving and all with one goal - the self.
A few things have changed since then.
I returned (the returner) with a new mindset, new goals. Cantr was a novel to me, and I was a character in the novel. There was a distinct change in attitude here; whereby I was no longer the Novel, but rather one small element of it. My characters no longer are JUST self-serving.. now, they serve their society, themselves and the overall Novel that is Cantr.
When I lose a character, I don't care.
Sure, it's a disappointment and sure, being alive is enjoyable.. but the enjoyment is had in contributing to the Novel, that future characters will be impacted by my character's life and death. Even my own future characters may come across the history of my old character.
Now this is the bit I want to talk about.
What exactly is the direction that Cantr is going, and which way are GAB steering it?
I see two distinct directions. The first is a self-serving RPG in which everyone has a car, everyone rules a town, everyone is a pirate and everyone is in charge.
The second, is a true society simulator, with a dash of RPG to give it a uniqueness.
Many of the players and staff are steering it in the former. And this is where I am disappointed.
We have something great here, a world in which we can create a novel, create an ever-lasting story. Yet we are throwing it away so we can all have that car, or that van, that ship or that building, that iron or that weapon, that victorious kill or that status, we want to be feared, or adored, loved, hated.
And we can still have that!
Yet any suggestion made in the direction of building Cantr as a society simulator is shot down by both the players and staff. There are countless examples. Their reasonings are petty and selfish. 'Oh, it's already too hard to do one thing'..
So I ask the players and staff; which direction would you like to see Cantr go? Which direction do you believe it is going? And do you believe Cantr will be around for much longer if we keep going that way?