Page 5 of 6
Posted: Fri Aug 01, 2003 6:08 am
by Pirog
Does the animals reproduce quicker when they are many or does new ones just pop up according to chance?
It would be good if the cattle would reproduce when you tamed it, making it possible to salughter some of it without killing of all the cattle...
Posted: Thu Aug 07, 2003 8:40 am
by SierraBreez
I think the animals in some places still attack too much. Like Sring Sri especially. also like I mentioned in another thread blaman mountains my char was perfect health and I come home from work to find the goats had done a pretty good number on my char.
Posted: Thu Aug 07, 2003 12:12 pm
by Báng
There are 129 raccoons in Olipifirovash (west) at the minute, how are you suppost to deal with that? A heard of 91 just arrived when we were starting to get the numbers down, thats rough. Is there going to be poison or traps added to the game to kill large numbers at the same time?
Posted: Sat Aug 09, 2003 5:41 pm
by new.vogue.nightmare
Yeah, the whole thing where a whole bunch of animals can attack and you can only hit one at a time is a bit annoying...Since animals don't necessarily all stick together, there should at least be a way of dividing them, as I don't think that 129 raccoons would ever be in the same group.
Posted: Sat Aug 09, 2003 10:52 pm
by griogal
Perhaps the animals are breaking the capital rule?
Posted: Sun Aug 10, 2003 2:16 am
by swymir
In Oplip Forest there are 80 something racoons tone down the reproduction rate of the vermin. They are impossible to keep up with in Oplip Forest we have sabres and everything. We kill like 10 a day and there are still way to many.
animal craziness!
Posted: Thu Aug 14, 2003 1:22 am
by Alcatraz
A herd of over 200 racoons arrived in Olipifirovash a bit ago, and then a lot left onto various paths.
Just thought I'd mention it.
Posted: Thu Aug 14, 2003 4:57 pm
by Cathy Willey
I wonder if stationing hunters on the path would be a way to trim the population...it would need to be a lot of hunters, though.
Posted: Thu Aug 14, 2003 5:29 pm
by new.vogue.nightmare
One of my chars is a lot more fun to play now that he's swamped in raccoons..If not for them I wouldn't have a reason to have him throw curses and insults towards the "little fur-devils" and shoot arrows all over the place...he's going to end up really bent from that experience though.. o_O;;
omg
Posted: Fri Aug 15, 2003 10:00 pm
by Sarah
2374 racoons arrived in Moku (south) just now.

My character is unarmed.

Time to run? lol
Posted: Fri Aug 15, 2003 11:28 pm
by swymir
There is a serious glitch with racoons. You guys need to check it out. Maybe add something that prevents them from getting above a certain number since there is no way over 2000 racoons can all forage for food.
Posted: Sat Aug 16, 2003 10:24 pm
by swymir
Once again over 100 racoons have netered olip forest. How can anything multiply that fast.
Most of the people in the forest have sabres and we kill like 10 a day, but they never go down until you check the numbers for high amounts of animals or they leave for another area. I still say there is a bug with racoons.
Posted: Sun Aug 17, 2003 3:27 am
by swampthing_bob
I've heard of rabbits reproudcing fast but never raccons.
Posted: Sun Aug 17, 2003 7:51 am
by thingnumber2
how about moku...there is like 500 there
Posted: Sun Aug 17, 2003 4:38 pm
by new.vogue.nightmare
What has to be done is either fixing their rate of reproduction to something below "ludicrous speed" and/or having them separate into smaller groups so that we can attack more of them in a day. This is a little beyond insane...