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Posted: Thu Jul 17, 2003 7:06 pm
by swymir
That's a good idea not all the animals being together. In the long run if nobody kills the animals it would get to be an unstoppable force. Traveling around in 1 big group gaining more and more recruits. *imagines a group of 587 rabbits running through villages killing everything in their path* Maybe you could limit hom big a group of animals get before it stops spawning.

Posted: Sat Jul 19, 2003 6:30 pm
by griogal
I haven't seen any of the animals you guys are talking about. Are they already re-introduced?

Posted: Sun Jul 20, 2003 12:08 am
by swymir
I don't think they have been introduced yet. They were before though they were around for a couple days before the time warp.

aminals taste more gooder

Posted: Sun Jul 20, 2003 5:03 am
by LaSt Of ThE DoDo
The Animal idea is great...i wanna see how many i can kill and collect as trophies

kinda like a big game hunter. i know it sounds cruel but it sounds fun too

Posted: Sun Jul 20, 2003 9:38 pm
by jeslange
Domesticating animals sounds good. Like picking a lock (did someone already say this?) it can end in failure. A successfully domesticated animal will not attack anyone without provocation, and they only attack the person who poked or hit them one time, instead of their entire family goring everyone in town for days. Basically, they'd play nice until you tried to kill them for food, which is pretty realistic. I also noticed that animals can run away if they're hit, so people will have to learn to be nice to them until they have the means to hunt them. Hmm...I wonder if we'll see any nomads chasing bears or something like that.

Posted: Sun Jul 20, 2003 9:41 pm
by Cosmo Harrigan
The rudimentary animals are back in the game. Slowly, they should gain more features. :-)

Please report any bugs to bugs@cantr.net.

Posted: Mon Jul 21, 2003 3:10 pm
by Matt
Not sure if it is a bug or not or if you guys just created super strong animals. lol I had a character that had an iron shield and full health killed in one hit by a wild boar :( you might want to tone them down a bit.

Posted: Mon Jul 21, 2003 5:00 pm
by Cosmo Harrigan
Matt wrote:Not sure if it is a bug or not or if you guys just created super strong animals. lol I had a character that had an iron shield and full health killed in one hit by a wild boar :( you might want to tone them down a bit.


Matt, this sounds like it might have been a bug. Please e-mail bugs@cantr.net and include the location, game hour, and character name of the character who was slaughtered.

Thanks.

Posted: Mon Jul 21, 2003 6:03 pm
by Solfius
you were attacked by a dragon?

Posted: Mon Jul 21, 2003 7:07 pm
by griogal
you' re sure it wasn't the ship owned by one of my chars "Golden Dragon"? A couple of months ago there was a bug you could see on the road what happened on ships (items being pulled, docking and so on)

Posted: Tue Jul 22, 2003 12:02 am
by Cosmo Harrigan
Matt wrote:Not sure if it is a bug or not or if you guys just created super strong animals. lol I had a character that had an iron shield and full health killed in one hit by a wild boar :( you might want to tone them down a bit.


It has been determined that this particular incidence was the result of a bug. It has now been resolved, and the characters most affected were contacted. Thanks. :)

Posted: Tue Jul 22, 2003 5:37 pm
by Solfius
David Goodwin wrote:It was on a road at least that what I think I saw. Maybe we shouldn't metnion the types of anmials here unless it's a bug or something.


Dragons shouldn't be in the game if i'm up on my staff policies. Cantr is a (or tries to be) a true to life game: dragons shouldn't feature

Posted: Wed Jul 23, 2003 1:41 am
by Meh
possibly animals {the more feindly edible ones} should have migration patterns.

Would a nomiadic group develop?

It would have been great if horse domestication was in place before everything was "settled". Nomiadic goverments might still exist. Horse naturally follow other horses. Horses can be "milked".

If enough bikes and cars are produced we might see a "road warrior" kind of group mucking about.

Posted: Wed Jul 23, 2003 8:11 am
by Solfius
It is true, there is a lot to do with regards to animals, it is pretty complex to get them to work in a way we like

Posted: Wed Jul 23, 2003 8:49 am
by Pirog
I think it would be great if dead bodies and food out in the open attracted rats.

If diseases will come in effect later on these vermins could be spreaders of such...
The rats shouldn't "produce" any resources when killed...