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Sneezing?

Posted: Tue Jan 19, 2010 6:01 am
by Mack
I am just curious, what is the point of the sneezing tick? I mean, I have never seen so many people all around sneeze at the same time...a yawn tick would have made more sense. And the Sneezing doesn't seem to play a role unless I'm mistaken

Posted: Tue Jan 19, 2010 10:20 am
by nova hero
I always thought it was to do with being outdoors for too long, not wearing any descriptive clothing. Can you get a cold or the flu in Cantr?

Re: Sneezing?

Posted: Tue Jan 19, 2010 11:05 am
by Arenti
Mack wrote:I am just curious, what is the point of the sneezing tick? I mean, I have never seen so many people all around sneeze at the same time...a yawn tick would have made more sense. And the Sneezing doesn't seem to play a role unless I'm mistaken


Sneezing makes you tired. 5 %

Posted: Tue Jan 19, 2010 11:43 am
by AlchemicRaker
Does it have to do with being inactive for too long?

Posted: Tue Jan 19, 2010 1:36 pm
by SekoETC
You might want to think about what sneezing does in real life.

Re: Sneezing?

Posted: Tue Jan 19, 2010 2:00 pm
by Doug R.
Mack wrote:I am just curious, what is the point of the sneezing tick?


There is no point. Whatever purpose sneezing served when it was implemented has failed (unless it was purely an experiment in epidemiology that had no bearing on the game). If I had my way, I'd eliminate sneezing, or at least change it significantly if I was allowed to know how it works.

Feeling faint is a successful disease - the cause is generally well known, and even though there's no known cure, you can wait it out once the cause is eliminated. Sneezing has no known cause, no known cure, happens too infrequently to be able to tell if you're over it or not, is extremely contagious, and is mostly irrelevant in terms of symptoms, i.e. its meaningless, and nearly every town has it. It should be removed or changed.

Posted: Tue Jan 19, 2010 3:47 pm
by tiddy ogg
I agree with Doug. I've always assumed it was just a test of how it would spread. The only way of eliminating it takes so much time and needs so many buildings that nowadays most people ignore it.

Posted: Tue Jan 19, 2010 3:52 pm
by mojomuppet
I thought it was to make the characters light up so you would check on them. I have seen many times a conversation begin after a fit of sneezing.

Posted: Tue Jan 19, 2010 4:33 pm
by Alt
mojomuppet wrote:I thought it was to make the characters light up so you would check on them. I have seen many times a conversation begin after a fit of sneezing.

Me too, I was almost sure that was the reason, or at least one of them.

Posted: Tue Jan 19, 2010 5:18 pm
by Dudel
I see sneezing as a "Shit happens" type of Cantr event.

Think it would be a bit more worth if it happened less scheduled or more random and everyone didn't sneeze at the same time. Basically a "sometimes people sneeze" type of deal as it's described in character 90% of the time but less "sneeze time now".

Posted: Tue Jan 19, 2010 5:33 pm
by Doug R.
Alt wrote:
mojomuppet wrote:I thought it was to make the characters light up so you would check on them. I have seen many times a conversation begin after a fit of sneezing.

Me too, I was almost sure that was the reason, or at least one of them.


Well, if that's the case, I don't think it works anymore. When I see sneezes, I just log right back out thinking "damn, only sneezes."

Posted: Tue Jan 19, 2010 7:06 pm
by Dudel
Doug R. wrote:
Alt wrote:
mojomuppet wrote:I thought it was to make the characters light up so you would check on them. I have seen many times a conversation begin after a fit of sneezing.

Me too, I was almost sure that was the reason, or at least one of them.


Well, if that's the case, I don't think it works anymore. When I see sneezes, I just log right back out thinking "damn, only sneezes."



Dudel says, "Fkn' sneezing tick." :lol:

Posted: Tue Jan 19, 2010 7:19 pm
by Wolfsong
Personally I believe sneezing would be a hell of a lot less annoying if - you know - somatics in Cantr could become lethal if untreated/ignored. Because terrifying > annoying, every time.

Posted: Tue Jan 19, 2010 8:43 pm
by Doug R.
Wolfsong wrote:Personally I believe sneezing would be a hell of a lot less annoying if - you know - somatics in Cantr could become lethal if untreated/ignored. Because terrifying > annoying, every time.


Unfortunately, the mechanics don't allow for the discovery of cures in a natural way, if there are any (and I'm not convinced that there are any, since you can't eat except on the eating tick unless you're wounded). The only option left to people is to say "I'm going to make every consumable resource in the game and see if it cures sneezes," and then have to deal with not knowing if it worked or not, since sneezes don't happen every tick and leave no visible symptoms (unlike feeling faint, which you can see in your character description).

The natural way - discovering cures by accident, could never happen in Cantr.

That said, it's patently unfair to make any Cantrian disease too serious.

Posted: Tue Jan 19, 2010 9:03 pm
by SumBum
Ideally, there should be some message when you eat a 'cure' that says "you no longer have such and such." Characters do recover from sneezing and feeling faint on their own, so it's hard to tell if eating certain food is really the reason for feeling better.

And I agree that fatal diseases would suck. Unless the cure were something easily obtained and there was plenty of time for the ill char to get the materials. I wouldn't be against more debilitating illnesses, IF it were possible to discover a definite cure.