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Animal explosion

Posted: Sat Jan 09, 2010 9:34 pm
by EchoMan
All locations just had a huge surge in animal population. Is there a reason for this?

I know one of my chars is dead, she won't survive 15+ of 6 different aggressive animals. :/

Posted: Sat Jan 09, 2010 9:43 pm
by Kelli
LOL..I loved it! My characters finally lit up and everyone became active again! XD

Posted: Sat Jan 09, 2010 10:02 pm
by Kaizerwolf
That is pretty sweet. Just had all of my characters hunting; there are no laws that say you can't hit/kill under twenty. ;)

Posted: Sat Jan 09, 2010 10:04 pm
by Snake_byte
Nice!

Posted: Sun Jan 10, 2010 12:24 am
by raspberrytea
I noticed this too, and it pretty much sealed the fate for my hermit. Kind of hard to build anything to hide in when you keep having to stop and gather tomatoes instead. :|

Posted: Sun Jan 10, 2010 12:34 am
by mojomuppet
Watched a perfectly good town go to sh*t in twenty minutes over hunting laws. Boo to the player that stepped his/her charrie out of a building to suddenly go hunting.

Posted: Sun Jan 10, 2010 2:18 am
by Dudel
A town I'm in has no hunting laws but the town leader said "No hunting n00bs" XD (Not literal, mind you.)

Posted: Sun Jan 10, 2010 4:04 am
by Misato
raspberrytea wrote:I noticed this too, and it pretty much sealed the fate for my hermit. Kind of hard to build anything to hide in when you keep having to stop and gather tomatoes instead. :|

I had this problem about 1 or 2 cantr years ago. Mine actually had to go to the next town to gather healing foods...repeatedly. lol Luckily, my poor little hermit managed to build herself a shack, and store up some healing foods while the populations were low. Hopefully it's enough.

Posted: Sun Jan 10, 2010 5:58 am
by Zisrith
Eh... My hermit character's going to die too, I don't have tomatoes conveniently growing around her clearing. I'll be lucky to finish getting enough grass to build a hut by the time she's nearly dead, much less build one.

Also I must admit that the name of the thread title inspired a much different theory in my mind regarding the subject of the thread than the one I discovered upon entering it

Posted: Sun Jan 10, 2010 7:03 am
by returner
While I agree that it's annoying, I don't think it should change. I've always supported mechanisms in game which make life harder for Cantrians to survive (as right now it's a breeze). Some things could include food shortages in towns, forcing migrations.. overpopulation of animals and floods etc.

I think it's more fun, personally, when it's a struggle to survive out in the wilderness.

Posted: Sun Jan 10, 2010 7:53 am
by raspberrytea
Misato wrote:I had this problem about 1 or 2 cantr years ago. Mine actually had to go to the next town to gather healing foods...repeatedly. lol Luckily, my poor little hermit managed to build herself a shack, and store up some healing foods while the populations were low. Hopefully it's enough.


The problem is that there are no neighboring "towns" in the vicinity. This character is truly alone out in the wilderness. Plus he's about to run of food. :(

I enjoy challenges like this too (I thought that it was actually pretty amusing when the animals were dying out), I'm just a little sad for my little hermit. He has/had so many plans!

Posted: Sun Jan 10, 2010 5:34 pm
by Dudel
Annoying? Nah, I think it's mostly funny.

Posted: Sun Jan 10, 2010 6:30 pm
by Wolfsong
I liked the explosion, but damn, I never expected for people to kill every single animal back off again so quickly.

Posted: Sun Jan 10, 2010 6:52 pm
by SumBum
Wolfsong wrote:I liked the explosion, but damn, I never expected for people to kill every single animal back off again so quickly.


Cantrians have little to no understanding of conservation.

Thanks for the repopulation. I know it's going to cause problems for some chars, but there are plenty others who were starving or having other hardships from the loss of animals.

Posted: Sun Jan 10, 2010 7:28 pm
by Snake_byte
Dudel wrote:Annoying? Nah, I think it's mostly funny.


Definitely!