I'm using built-in option of setting own CSS skin to make some events smaller.
Code: Select all
/*whisper, ppl/veh entering, obj dragging, ppl/veh leaving, obj take/drop */
div.eventsgroup_22, div.eventsgroup_3, div.eventsgroup_8, div.eventsgroup_4, div.eventsgroup_31 {
font-size:8pt;
color:#888;
margin-top: -5px !important;
margin-bottom: 10px !important;
}
Quite much can be done using just that feature and it guarantees same settings will be available on every PC you use.
I'm doing some work on Cantr Enhanced. The last new version (1.5.1.1) doesn't change anything important, it just shows execution time of script on events page in browser's js console.
In the past I've announced I'll not continue development of CE, but it's not really true. I'm going to use it to offer some experimental changes which, in case they'll be welcomed, may be added to the game.
It's because CE is unofficial stuff and I don't have to guarantee it always works on every software configuration etc. I'm testing it on FF and Chrome.
New big release (1.8) will offer:
* significant reduction of execution time on events page (events grouping and character name matching at least by 50% on FF, probably even better on Chrome)
* Whispering to people using AJAX (core functionality works, but I'm working on most comfortable interface)
* toolbar with character menu buttons on the right side of the screen (with
fixed position)
I remind that it's possible to make CE working not just for English, Polish and Portugiese and it's not needed to translate whole interface to make it work. PM me if you are interested.
EDIT: Another thing I'd like to do it red line showing where you stopped reading autorefreshed events. Do you have idea how should it work to be useful? I'll probably try to mark which events were shown by autorefresh when browser tab with Cantr was not focused. Do you have any other ideas?