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How long has Cantr been around?
Posted: Fri Oct 09, 2009 5:18 pm
by Yaddy1
Subject says it all.
Posted: Fri Oct 09, 2009 5:50 pm
by joo
About 5-6 years, as an educated estimate.
*Waits for somebody to give a more precise answer*
Posted: Fri Oct 09, 2009 6:04 pm
by Bowser
Today is Day 2754 which means it has been around for at least 7 years and 6 months... the question is, how long was Cantr around before time started?
Posted: Fri Oct 09, 2009 8:34 pm
by Genie
I am a proudly Cantrian:)
Posted: Sat Oct 10, 2009 6:48 am
by Jos Elkink
Since 17 October 2001.
Posted: Sat Oct 10, 2009 11:54 am
by joo
Jos Elkink wrote:Since 17 October 2001.
Thus 7 years, 11 months and 23 days at the time of this post.
Posted: Sat Oct 10, 2009 1:56 pm
by Yaddy1
Thanks.
Posted: Sat Oct 10, 2009 7:26 pm
by Voltenion
Quite a feat, if I might add.
Posted: Sat Oct 10, 2009 9:14 pm
by Dudel
Voltenion wrote:Quite a feat, if I might add.
Only because of its obscurity. Otherwise, having a game that is ACTUALLY persistent last over 5 to 10 years is rather common. At least as of.... 19990(?).
Whatever, its when persistent gaming became "popular" or "main stream".
Then again, as long as a game like this has a player base of at about 100, it'll keep running with the total amount allowed characters. It averages out to something like 1,200 characters in game. That's not a WHOLE LOT but it is enough to "run the world". Of course by that point one of the language groups has outright taken over and playing the rest would be almost impossible.
Posted: Sat Oct 10, 2009 9:50 pm
by SekoETC
I wish language segregation would work. It makes sense that if someone wants to meet foreigners, they can travel to foreign islands or meet travelers in coastal towns, but it's irritating when loads of foreign speakers keep spawning all over the place. In most places they can't became part of the society because it would require some level of communication and that's usually not accomplished without using OOC knowledge of the language. If people start having extensive discussions in a language I don't understand, it becomes mind-numbing like the sneezes and makes me not want to check the characters who have to listen to it. Maybe it wouldn't be as bad if the encoding was detected automatically but it looks ugly when the special characters are displayed wrong. And when I said all over the place, I really mean it. It's not just coastal towns but also in-land towns. No idea who the original spawning parents were.
Posted: Sun Oct 11, 2009 4:23 pm
by Andu
In one town where I have a character, years ago there started to born lots of polish characters, and at the peak they were about 2/3 of the towns population. They had a few that spoke english fluently. Later they made boats and left.
But a year or two later one more popped out. A year went and they started popping out again, now they are 1/2 of the population in the town, altough the town is smaller. A bit of deja vu.
Posted: Sun Oct 11, 2009 5:50 pm
by Voltenion
I think there should be an higher probability of spawning in your main island. We are discussing this in the Portuguese forum to come forth with some ideas because our world is all messed up because of this spawning system... I've spawned 6 Portuguese charries, 1 spawned in our main island. The rest just spawned in freaking gigantic islands all way from other Portuguese towns... There's no trade, unity, nothing because of this. It's really very annoying. While in our main island there are towns with good leaders and are well developed and very interesting. They get no citizens.
My last character spawned in one of those gigantic away from everyone islands in a town with 2 people, and those two only sleep... Come on
