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Posted: Thu Jan 14, 2010 10:47 pm
by EchoMan
Animal attacks are on every even hour at 28 or 29 minutes past, i.e. 0.28-29, 2.28-29, 4.28-29 and 6.28-29.
Posted: Fri Jan 15, 2010 2:26 pm
by joo
SumBum wrote:Those are wrong times, even in Cantr, joo. The project tick now occurs at x:11 or x:12 in-game. RL time, one will be coming up at about 4:30pm CST.
EchoMan wrote:Animal attacks are on every even hour at 28 or 29 minutes past, i.e. 0.28-29, 2.28-29, 4.28-29 and 6.28-29.
Updated these values (clear/bypass cache if you aren't getting an extra row). In both cases I averaged the two minute values to estimate the actual timing.
Posted: Fri Jan 15, 2010 4:29 pm
by EchoMan
It says animal attacks are hourly, but they are bi-hourly at even hours.
Eating is now daily at *-0.16.
Posted: Fri Jan 15, 2010 8:29 pm
by Rob Maule
Rob Maule wrote:Sea Travel: x.19
Daily Eating: 5.34
Starvation Deaths: 6.06
Project Completions: x.29
Sneezing: 5.29, 3.05
Land Travel: x.23
Animal Attacks: 0.10, ?
The new ticks are:
Sea Travel: x.02
Daily Eating: 0.16-17
Starvation Deaths: 0.25
Project Completions: x.12
Sneezing: 0.12, 5.24
Land Travel: x.06
Animal Attacks: [even].28-29
If you write out a sequential list of events with those ticks, for a whole day, you'll find that the sequence is exact (project completion and sneezing can occur on the same minute, but sneezing is processed second). Also, if you note the number of Cantr minutes that pass before each event, they are almost exact, as well. Small differences crop up concerning animal attacks and daily eating, which I think is because they probably start a half-minute later or earlier than other events, plus
every character and animal group needs to be run through the process.
Basically, when time gets messed up in Cantr, the sequence of events stays the same. When eating changes a certain amount, sneezing changes that same amount.
If you could find out the exact minute and second that everything occurs, you would only have to update something that happens once per day, for example eating, and then everything else would fall into its proper place.
Posted: Sat Jan 16, 2010 9:49 pm
by joo
EchoMan wrote:It says animal attacks are hourly, but they are bi-hourly at even hours.
Ah, I apologise. I overlooked that detail.
Rob Maule wrote:The new ticks are:
If you write out a sequential list of events with those ticks, for a whole day, you'll find that the sequence is exact (project completion and sneezing can occur on the same minute, but sneezing is processed second). Also, if you note the number of Cantr minutes that pass before each event, they are almost exact, as well. Small differences crop up concerning animal attacks and daily eating, which I think is because they probably start a half-minute later or earlier than other events, plus
every character and animal group needs to be run through the process.
Basically, when time gets messed up in Cantr, the sequence of events stays the same. When eating changes a certain amount, sneezing changes that same amount.
If you could find out the exact minute and second that everything occurs, you would only have to update something that happens once per day, for example eating, and then everything else would fall into its proper place.
I see. That may be very useful.
Timing page updated accordingly.
Posted: Sun Jan 17, 2010 3:14 am
by Snake_byte
Awesome, Joo! But I think that animal reproduction is also counted at their attack times.
Posted: Sun Jan 17, 2010 10:02 am
by EchoMan
Great Joo, thanks! Very helpful page.

Posted: Sun Jan 17, 2010 11:34 am
by joo
Snake_byte wrote:Awesome, Joo! But I think that animal reproduction is also counted at their attack times.
Hmm... so I should just rename it to "Animal update", or is it possible to distinguish between the two events?
Posted: Mon Jan 18, 2010 7:36 am
by Andu
yay, time frozen again.
Posted: Wed Jan 20, 2010 5:18 am
by joo
So is it broken now?
Posted: Wed Jan 20, 2010 5:19 am
by Rebma
Its always fuckin broken now.
Posted: Wed Jan 20, 2010 5:23 am
by SumBum
The RL times on your applet are still correct, joo.
Posted: Thu Jan 21, 2010 5:37 am
by returner
I have a question.. if you participate in a project 5 seconds before the project tick occurs... will that be recorded in the system as an hour's work?
To clarify some more, I'll use an example..
Let's say there is a project to gather wood (I am NOT working on it now), and let's say I gather 12.5 grams per hours work (which equates to the 300 total a day).
If I am 5 seconds from the next tick, and I quickly participate in the wood project, will the percentage of completion be 5 seconds of work or a ticks worth of work (aka an hours worth of work) ???
Posted: Thu Jan 21, 2010 5:43 am
by returner
Also, Joo, some of your applications are mind-bogglingly amazing. Great work!! I love the login interface for CantrSpy 2... seriously, Cantr should adopt that, and needs to if it wants to give off any aesthetic appeal to new players.
Posted: Thu Jan 21, 2010 5:47 am
by Rebma
If you're working/moving when the tick occurs your project progresses. If you aren't working, it doesn't. Go on and work up until 5 seconds before a tick, you won't get progress. So it's safe to say that no matter how long you work on a project, as long as you're on it when the tick hits, your project will progress as if you'd worked one whole cycle between ticks.