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Posted: Sun Oct 25, 2009 5:20 am
by SumBum
Did we just hit daylight savings in Europe or something? The travel tick just changed to x:23.

Posted: Sun Oct 25, 2009 10:55 am
by Surly
SumBum wrote:Did we just hit daylight savings in Europe or something? The travel tick just changed to x:23.
Not sure if it's the reason but, yes... clocks went back an hour last night.

Posted: Sun Oct 25, 2009 5:38 pm
by Rebma
Ahaha That's awesome! Considering travel was x.21 before the mini-downtime, it's closer to what it used to be..

Posted: Sun Oct 25, 2009 10:06 pm
by joo
Oh, damn it... that makes things a bit more complicated, if the server times depend on daylight savings...

Posted: Sun Oct 25, 2009 11:44 pm
by SumBum
joo wrote:Oh, damn it... that makes things a bit more complicated, if the server times depend on daylight savings...


Yeah, I recall the tick timings changing in-game twice a year when the server's time changes.

Posted: Fri Oct 30, 2009 6:15 pm
by Chris
I don't think it's daylight savings. The ticks drift a little over time. I think that if the server is down for one OOC hour, then everything will be delayed by that long.

Maybe the more useful thing is to know the relative spacing of the ticks. So, if projects are currently at x.29, and you know that travel is at (project - 6) minutes, then travel should be at x.23.

It would be great if the most recent tick of each kind would be posted on the character list page.

Posted: Sun Nov 01, 2009 1:33 am
by Rob Maule
As far as I can tell, some of the updated ticks are:
    Sea Travel: x.19
    Daily Eating: 5.34
    Starvation Deaths: 6.06
    Project Completions: x.29
    Sneezing: 5.29, 3.05
    Land Travel: x.23
    Animal Attacks: 0.10, ?

Posted: Sun Nov 01, 2009 8:35 pm
by joo
I might put together some scripts for Cantr that I can use to constantly monitor and update the event timings... as they seem to be disrupted rather frequently and unpredictably.

Posted: Thu Jan 14, 2010 4:21 am
by Snake_byte
What we need is a graph of the times ticks happen in Cantr times... I don't know when half of them are. :?

Posted: Thu Jan 14, 2010 4:46 am
by Rebma
Snake_byte wrote:What we need is a graph of the times ticks happen in Cantr times... I don't know when half of them are. :?
That's because everytime something goes wrong in the game they change (both the time they occur IG and IRL)

Posted: Thu Jan 14, 2010 11:29 am
by Piscator
I was under the impression that the RL times don't change (except for daylight saving).

Posted: Thu Jan 14, 2010 2:52 pm
by SumBum
I'm sure the RL times changed the last time the Cantr clock got stuck. They all got pushed to an hour earlier (RL). The only reason I noticed is because I'd finally come up with a way for my brain to remember when the RL ticks occur and now that's all jacked. lol

Posted: Thu Jan 14, 2010 2:54 pm
by Rebma
Yeah I remember because joo had been making the tick counter, and suddenly nothing was counting down to the right RL time that it was set to before.

Posted: Thu Jan 14, 2010 10:15 pm
by joo
Rob Maule, I have programmed this applet with your timings. Since I don't have a way to test it, though, I'm not sure how accurate they are.

http://joo.freehostia.com/cantr/ticks/

Posted: Thu Jan 14, 2010 10:19 pm
by SumBum
Those are wrong times, even in Cantr, joo. The project tick now occurs at x:11 or x:12 in-game. RL time, one will be coming up at about 4:30pm CST.