Oob wrote:Thanks, I thought it was Cantr hours. I can't relate when events happen to my characters with the Tick Timings displayed on CantrSpy, I assume the tick timings at 00:00:00 are when events happen in game.
The real life times I see look to be in UK Summer Time (GMT +1 hour) but I don't think the tick timing 'clock roll-overs' occur when character events occur, do they? Should they coincide, I assume so. It's the tick timings being off that's adding to my confusion, is there an adjustment that has to be made so I will know when my character arrives at his/her destination etc?
Each "tick" is a periodic event that occurs in Cantr, with which changes like a project completing, someone eating food or a ship moving forward are associated. The "remaining time" column shows the time until that event next occurs in Cantr, or at least, the time until it should occur based on what I've determined. The timings occasionally change in the server and such changes are hard to predict, so that is when it becomes "off." When that does happen, I can correct the timings when errors are reported. The "next occurence" column should display the expected time in your operating system's local time format and timezone. If it's showing it in BST and you live somewhere else then either your browser isn't providing the right time information to my page (which I can't really do anything about short of providing an option to explicitly choose a timezone - something I could in fact do if necessary) or your timezone isn't set correctly in your operating system.
The ticks page was originally just accessible just from the web:
But someone requested that it was made accessible in that form from CantrSpy.