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Re: "Tick" timings

Posted: Sat Jun 05, 2010 8:07 pm
by Surly
EchoMan wrote:I've heard several characters refer to the world as Cantr, and the people in it cantrians. Since there is nothing in game that says the world is named Cantr, it could be argued it's OOC info. I don't know. :)
There's nothing in the game to say the world is a world, or that islands should be called islands... let's not go down that road!

Re: "Tick" timings

Posted: Sat Jun 05, 2010 8:26 pm
by YugoStrikesBack
T.A.F.K.A. Surly wrote:
EchoMan wrote:I've heard several characters refer to the world as Cantr, and the people in it cantrians. Since there is nothing in game that says the world is named Cantr, it could be argued it's OOC info. I don't know. :)
There's nothing in the game to say the world is a world, or that islands should be called islands... let's not go down that road!


There is some general OOC info that players are allowed to say without it being a OOC breach.

1. Jos can be called god. (i.e. Praise Jos!)

2. The world can be called cantr.

3. And the people in the world can be called Cantrians.

Re: "Tick" timings

Posted: Sat Jun 05, 2010 8:34 pm
by Arenti
I believe I heard that they weren't happy with the church of Jos being started.

Re: "Tick" timings

Posted: Sun Jun 06, 2010 3:29 am
by joo
YugoStrikesBack wrote:1. Jos can be called god. (i.e. Praise Jos!)

2. The world can be called cantr.

3. And the people in the world can be called Cantrians.

According to who?

Re: "Tick" timings

Posted: Mon Jun 07, 2010 10:33 pm
by Kelli
I know this is probably NOT the time to inquire about it... :oops: ....so don't rush to answering!

I had two charrie slots that were blocked. They had a certain number of days left (I think 16 and 20?) Anyways, with cantr time frozen, does this mean once it is unfrozen, I will STILL have to wait another 16 and 20 days? :(

Or can this manually be fixed to count for the days cantr was down?

Re: "Tick" timings

Posted: Tue Jun 08, 2010 11:42 am
by returner
EchoMan wrote:I've heard several characters refer to the world as Cantr, and the people in it cantrians. Since there is nothing in game that says the world is named Cantr, it could be argued it's OOC info. I don't know. :)


I thought most people accepted that the world is called Cantr, and it's not OOC.. In fact, when I played with Jos' character, I'm pretty sure I learnt the word 'Cantrian' from him (King Matthias or whatever his name was.. it was a very long time ago)

Besides, it says it at the top of the page. edit: Just saw Surly's response, which is half of what I say.. you can't go down that path of saying it's OOC, because you could argue that most role-play is OOC (such as when someone RPs taking a sip of alcohol and RPs being drunk.. there is no mechanism in place for drunkedness... and when someone RPs sitting on a fallen tree, is that OOC too? They don't exist in game..)

Re: "Tick" timings

Posted: Tue Jun 08, 2010 12:00 pm
by Bowser
returner wrote:
EchoMan wrote:I've heard several characters refer to the world as Cantr, and the people in it cantrians. Since there is nothing in game that says the world is named Cantr, it could be argued it's OOC info. I don't know. :)


I thought most people accepted that the world is called Cantr, and it's not OOC.. In fact, when I played with Jos' character, I'm pretty sure I learnt the word 'Cantrian' from him (King Matthias or whatever his name was.. it was a very long time ago)

Besides, it says it at the top of the page. edit: Just saw Surly's response, which is half of what I say.. you can't go down that path of saying it's OOC, because you could argue that most role-play is OOC (such as when someone RPs taking a sip of alcohol and RPs being drunk.. there is no mechanism in place for drunkedness... and when someone RPs sitting on a fallen tree, is that OOC too? They don't exist in game..)


Correct and to get even more picky, you CAN NOT drink your beer/sake if you don't need more strength, but why stifle the players RP fun. We have enough boring places, enough sleepers, too many times logging in and see nothing happening to complain when someone actually tries to RP something.

When I meet someone who in the English speaking areas who speaks spanish, do I call it Spanish? Do I call my language English? Can I go from town to town and ask if anyone speaks Spanish or do I have to say, does anyone speak a language that uses Hola? What this post has to do with Time Ticks, I don't know.

Re: "Tick" timings

Posted: Tue Jun 08, 2010 2:38 pm
by notsure
We've totally gone off the subject. Maybe someone will get back on track, after my post, of course.


In fact, some people call the Polish "Jestems" after a word in their language. French people mostly call themselves "Kwatsi", after the largest city at the time, and the French call the Dutch "Siliens", after their largest city at the time.

ns :?

Re: "Tick" timings

Posted: Tue Jun 08, 2010 4:44 pm
by joo
returner wrote:Besides, it says it at the top of the page. edit: Just saw Surly's response, which is half of what I say.. you can't go down that path of saying it's OOC, because you could argue that most role-play is OOC (such as when someone RPs taking a sip of alcohol and RPs being drunk.. there is no mechanism in place for drunkedness... and when someone RPs sitting on a fallen tree, is that OOC too? They don't exist in game..)

It's easy to make arguments like that, but in doing so you are oversimplifying the matter and making it monochromatic and one-dimensional. Of course it's okay to RP being drunk because there is alcohol in the game and the game is designed to simulate real life, where people get drunk by drinking alcohol. With a bit of judgement one can see that while there are no absolute criteria for what is valid and invalid RP, some things are pretty much obviously valid, some are obviously invalid (like mentioning the address bar in your browser in game, because "it's right there, above the word Cantr, on my screen, therefore I can use it in game."). Evidently there's a region somewhere in between those two extremes where people's opinions differ, and the matter of mentioning "Jos," or "Cantr," lies there. I disapprove of that, but I don't really care enough to complain consistently... or maybe I do *shrugs*.

Re: "Tick" timings

Posted: Wed Jun 09, 2010 5:32 pm
by returner
joo wrote:
returner wrote:Besides, it says it at the top of the page. edit: Just saw Surly's response, which is half of what I say.. you can't go down that path of saying it's OOC, because you could argue that most role-play is OOC (such as when someone RPs taking a sip of alcohol and RPs being drunk.. there is no mechanism in place for drunkedness... and when someone RPs sitting on a fallen tree, is that OOC too? They don't exist in game..)

It's easy to make arguments like that, but in doing so you are oversimplifying the matter and making it monochromatic and one-dimensional. Of course it's okay to RP being drunk because there is alcohol in the game and the game is designed to simulate real life, where people get drunk by drinking alcohol. With a bit of judgement one can see that while there are no absolute criteria for what is valid and invalid RP, some things are pretty much obviously valid, some are obviously invalid (like mentioning the address bar in your browser in game, because "it's right there, above the word Cantr, on my screen, therefore I can use it in game."). Evidently there's a region somewhere in between those two extremes where people's opinions differ, and the matter of mentioning "Jos," or "Cantr," lies there. I disapprove of that, but I don't really care enough to complain consistently... or maybe I do *shrugs*.


I find what you said to be an expansion of what Bowser and I agree upon.. and I agree with your clarification/expansion. It is true; it is a good thing to discuss and figure out the grey areas. Certainly, terms like Jos and Cantr are terms conceived outside of the game, but so is sitting on a log (drunkedness not so much as it is a term that can be found somewhere in the game, ie bars, so a character can feel that they have the capacity to be drunk).

Perhaps I'd be a little bias in this discussion because I do have characters who use it AND the maker of Cantr accepts it, which should end discussions there really. But, I think this converstion could move from specifically these terms to a discussion of clarifying the 'region between the two extremes' as joo aptly put it.

In order to provide an opinion rather than a summary, I think the means for testing whether or not a term or element of role-play is acceptable should be through one of two means.
First, is it mentioned in the game and/or closely, intimately, first-handedly related to the thing in question, even if not mentioned? For example, if there is a town full of people, it should be okay to class yourself as a ruler of some descripant (ie, tyrant, king) based on how you rule.. or, for example, it should be okay to seek rehabilitation for alcohol - that's not mentioned in game, but not many would disagree that it is acceptable.
Second, Does it cause unfair harm to the game or 'pure roleplay'? For example, calling the world Cantr does not do this to either requirement. Roleplaying that Cantr is just a game developed by some gods, or, saying Cantr is actually a game programmed by gods and we are just AI is most likely wrong (definitely wrong if no mention of hte AI is made).


Finally, notsure, there is a solid and important discussion going on here. Cantr staff seem quick to shut these down, which not only hurt Cantr's interconnectedness, but hamper social relationships between players and also reduce page views which directly results in lower ad views and thus decreased income; which, in turn, weakens Cantr's ability to stay alive and free. So please, either don't say anything at all or split this topic yourself / start a new one for us, but do so at the risk of having Cantr's blood on your hands. :wink: (and I'm not being melodramatic)

Re: "Tick" timings

Posted: Wed Jun 09, 2010 7:44 pm
by JackTR
Is the script synchronized with Cantr clock, now that the game re-opened?

Re: "Tick" timings

Posted: Wed Jun 09, 2010 7:58 pm
by EchoMan
We'll see in 43 minutes :)

Re: "Tick" timings

Posted: Wed Jun 09, 2010 9:06 pm
by EchoMan
The IRL time seems to be of by 20 minutes or so. Sailing just happened at X.07, used to be X.03. so 5 * 4 = 20, seems to add up pretty good. :)

Re: "Tick" timings

Posted: Wed Jun 09, 2010 11:36 pm
by joo
So the whole schedule has moved forward by 20 IRL minutes? I'll effect that if someone confirms it.

Re: "Tick" timings

Posted: Thu Jun 10, 2010 2:33 am
by joo
I have shifted all timings forward by 17.5 Earth minutes, based on time differences I've been told of.