"Tick" timings

General out-of-character discussion among players of Cantr II.

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*Wiro
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Postby *Wiro » Thu Sep 24, 2009 12:36 pm

Just go inside on the sneezing ticks lol.
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Piscator
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Postby Piscator » Thu Sep 24, 2009 2:01 pm

I wonder why there are two separate sneeze ticks with such a illogical timing. Ah well, who's supposed to understand illnesses.
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joo
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Postby joo » Sat Sep 26, 2009 8:36 pm

So I assume all the times given were in Cantr time.

Does anybody know at what time IRL the Cantr midnight occurs, i.e. when a new day starts in Cantr?
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*Wiro
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Postby *Wiro » Sat Sep 26, 2009 8:49 pm

Piscator wrote:I wonder why there are two separate sneeze ticks with such a illogical timing. Ah well, who's supposed to understand illnesses.


So you can get all excited that one of your favorite characters lit up, then get sad because it's only sneezing, then get all excited for no reason again later.
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joo
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Postby joo » Sat Sep 26, 2009 10:05 pm

I calculated the Cantr midnight, based on the difference between the HTTP timestamp and the current Cantr time as reported on a served page, to be 12:25:36 UTC. Can anybody back this up?

Edit: I realised the server time was actually in GMT standard time, not daylight time... so based on further 5 samples, I estimate the Cantr midnight to be at 13:24:06 UTC.
Last edited by joo on Sat Sep 26, 2009 10:47 pm, edited 1 time in total.
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Rebma
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Postby Rebma » Sat Sep 26, 2009 10:33 pm

*Wiro wrote:
Piscator wrote:I wonder why there are two separate sneeze ticks with such a illogical timing. Ah well, who's supposed to understand illnesses.


So you can get all excited that one of your favorite characters lit up, then get sad because it's only sneezing, then get all excited for no reason again later.
So they could screw with people in different time zones who were active. Better chance of getting them all this way.

And I don't know UTC time...So..I can't help ya joo.
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joo
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Postby joo » Sat Sep 26, 2009 11:04 pm

Current ticks I am aware of:

Eat = 7.31
Project = *.27 edit: observed to occur at approximately *.27.32 or *.27 + 160 seconds
Travel = *.21
Sailing = *.16
Death = 0.04
Sneeze = 5.03, 7.27

Animal attack = 6.07, 4.08 or *.07/*.08?

I am not sure about the latter. Perhaps somebody else could provide more data.

Edit: due to the omission of Cantr seconds from the event logs from which tick timings are usually deduced, there is an error margin of 5 minutes by which derived timings can occur before the actual events.
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SumBum
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Postby SumBum » Mon Oct 05, 2009 6:55 pm

I think all these times we've gathered are wrong now after the server's relocation. Unless staff decides to bump things back to where they were before.

Eating tick occurred at 5.22 today and just saw a boat tick at 6.07.
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Postby Piscator » Mon Oct 05, 2009 6:58 pm

Yes, there's now a time difference of about 2 hours and 9 minutes.
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viktor
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Postby viktor » Mon Oct 05, 2009 7:05 pm

oh! are you freakin serious? omg now i hafta put all kinds of work into rewriting my list of event ticks so i can keep powerplaying! :evil:

that being said, i just reported the land travel tick as not working but i guess times changed and only the project tick happened before what would have been the last travel tick ,trust me i pay very close attention to this s#!^ lol
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*Wiro
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Postby *Wiro » Mon Oct 05, 2009 7:18 pm

Viktor, you are wrong. Travel tick works and my character just arrived.
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viktor
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Postby viktor » Mon Oct 05, 2009 7:19 pm

i know, i jsut mentioned that i mistakingly reportd it as not working before i found this topic :P
are docking ticks the same as sailing ticks or seperate cuz if they are the same then our sailing and land travel ticks are together now.
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joo
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Postby joo » Mon Oct 05, 2009 7:23 pm

Piscator wrote:Yes, there's now a time difference of about 2 hours and 9 minutes.

What exactly does this time difference apply to? Do all ticks now occur offset by that amount from their previous times during the day?

Edit: Well I noticed two consecutive eating ticks with that difference in their timing within the day, in IG time, so I assume you're referring to that.
Last edited by joo on Mon Oct 05, 2009 7:31 pm, edited 1 time in total.
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*Wiro
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Postby *Wiro » Mon Oct 05, 2009 7:24 pm

viktor wrote:i know, i jsut mentioned that i mistakingly reportd it as not working before i found this topic :P
are docking ticks the same as sailing ticks or seperate cuz if they are the same then our sailing and land travel ticks are together now.


Oh yeah, I'm tired. Sorry.
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Postby Piscator » Mon Oct 05, 2009 7:26 pm

That's the time the Cantr clock was stopped, so it should apply to all ticks. In real time terms they probably haven't changed at all.
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