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Drunkenness, Thirst, Dirtyness?
Posted: Wed Aug 26, 2009 2:47 pm
by theguy
Drunkenness, Thirst, Dirtyness, I see the bars in game but what do they actually do? I know some of it isnt implemented yet but what is? and what are the plans?
Posted: Wed Aug 26, 2009 3:08 pm
by w.w.g.d.w
Maybe when char drink water,alcochol,use soap (we need soap!)... and something happen more than now.
In dreams.

Posted: Wed Aug 26, 2009 3:20 pm
by Doug R.
Posted: Fri Aug 28, 2009 10:03 pm
by Kaizerwolf
Yeah, at first I wasn't really sure how dirtiness or drunkenness would be fixed... like, would the character have to sleep to get off of a hangover or something?
Posted: Mon Aug 31, 2009 11:19 am
by catpurr
Character: "Holy Sh!!"
System: Your dirtyness-level has just raised been raised by 4%
Posted: Mon Aug 31, 2009 11:25 am
by BZR
Now, when beverages are so popular we could use the bar to indicate how much mead, wine or tea character consumed, and possibly connect it with negative effects (lower production efficiency, lower chance to hit, or driving speed).
Posted: Mon Aug 31, 2009 11:33 am
by Illidan
don't drink and drive
Posted: Mon Aug 31, 2009 12:04 pm
by catpurr
BZR wrote:Now, when beverages are so popular we could use the bar to indicate how much mead, wine or tea character consumed, and possibly connect it with negative effects (lower production efficiency, lower chance to hit, or driving speed).
As has been heavily discussed in the suggestion thread, wouldn't this just make people just roleplay drinking instead of "real" drinking and thus avoid the negative consequences?
Posted: Mon Aug 31, 2009 12:39 pm
by Piscator
That's what we are forced to do now. I for instance would prefer to drink for real. Who cares if you work 20% slower if you've nothing important to do anyway.
Posted: Mon Aug 31, 2009 1:36 pm
by *Wiro
I just roleplay the effects of alcoholic drinks...I can see this becoming something like the sneezes.