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Clothing Description Errors
Posted: Sat Mar 06, 2004 4:49 am
by Bowser
I have taken a sneak peek at a few well dressed people in Cantr, but some are not as well dressed.
They do have on something worth mentioning, but the sentence describing the way they look is not written properly. the syntax or sentence structure is somewhat off.
If you look at someone and see an example of this, could you copy/paste that here?
Posted: Sat Mar 06, 2004 5:13 am
by kroner
One of the problems is that it tries to combine each clothing article desription into the same sentence with "and", but some of the descriptions are more than one sentence, or a sentence with multiple clauses and so it gets really weird. I think each clothing article being desribed should start a new sentence to solve this.
edit: not with "and", with a comma.
Posted: Sat Mar 06, 2004 1:36 pm
by Spectrus_Wolfus
*cut*He seems strong, is in his thirties, and is working on project 'Farming to get hemp'. He wears a tall hat, cylindrical in shape, with a brim all the way round, that wobbles and balances precariously on top of the wearers head, a coat of finely woven hemp fiber droops down almost to the knees, fitting tightly around the body, a pair of pants made from a course hemp fibre and a pair of thick hemp gloves that seem designed for hard work and bitter cold, made of a tough looking material.*paste*
looks like soeone played with it or this is a bad example *shrugs*
Posted: Sat Mar 06, 2004 2:49 pm
by David
A related error is when using the loom, the project sentence says "to make cotton... etc etc.." not to make cotton cloth, as it should be.
Posted: Sat Mar 06, 2004 4:02 pm
by Sho
Continuing on David's tangent, the cotton gin currently says it produces cotton from cotton. I don't know what it actually does, but that can't be right.
Posted: Sat Mar 06, 2004 5:48 pm
by Indio no.9
Theres actualy quite a few mistakes in Cantr like when it says 5 sheeps when theres no such word as sheeps, and ~if you use a batle to get wood you get 400 g a day' when it should be 'batle axe'.
Posted: Sat Mar 06, 2004 7:21 pm
by new.vogue.nightmare
It doesn't like multiword entries and seems to truncate it at the space.
Posted: Sun Mar 07, 2004 1:51 am
by Meh
exactly
If you actally create the projects the words come out ok on what machines do.
The rest of it will be tricky until Sho fixes it.

Posted: Sun Mar 07, 2004 2:14 am
by Sho
Hey, I'm not even in the Programming Department yet! You fix it!
All the animals seem to have their plurals formed by simply affixing an "s" after the animal name, so I think fixing "sheeps" and "mooses" might be more trouble than it's worth. We have cars that move without fuel, why not creative grammar?
Posted: Sun Mar 07, 2004 7:31 am
by Indio no.9
well then it still doesent work because quite often you see, you see one sheeps ariving, and thats not even meant to be plural even is there were a word sheeps
Posted: Mon Mar 08, 2004 12:23 am
by Sho
That's excatly what I mean. You'd have to disable the "add 's' to animal name" thing for sheep specifically, which would be a bother.
Posted: Mon Mar 08, 2004 1:11 am
by Anthony Roberts
Indio no.9 wrote:Theres actualy quite a few mistakes in Cantr like when it says 5 sheeps when theres no such word as sheeps, and ~if you use a batle to get wood you get 400 g a day' when it should be 'batle axe'.
'Bout this here, it's gonna be hard to fix. They could put %20 between the words so it shows "Battle Axe" but in the inventory, it will end up putting "Battle%20Axe" which is abnormal.
Edit: And, I have to agree on Sho with this one. So what if its sheeps? Or meese? (Which, it should be moose) - Us Canadians go around saying "Eh?" and THAT'S not a word. It's completly fair to make Cantr English a little off. It's not Earth, so it's not Earth English

Posted: Mon Mar 08, 2004 2:27 am
by boomhaeur
With respect to the space rather than use %20 why not use " " in the database entry - it's the proper HTML syntax and it shouldn't affect the database in any way - when it gets rendered back out on the user pages it will display fine. (or will it mess up in drop-downs?)
"That's excatly what I mean. You'd have to disable the "add 's' to animal name" thing for sheep specifically, which would be a bother."
The easiest way would be to have animal names recorded with one field for sigular name and one field for plural and just enter each record - modify the code that add's the extra "s" on the end when numbers are > 1 to look up the plural word instead of adding an "s".
Posted: Mon Mar 08, 2004 2:30 am
by nitefyre
My char already introduced the concept of using "meese" as a word, much to the confusion of his Guards.
Posted: Mon Mar 08, 2004 2:49 am
by Sho
@boomhaeur: Yes, the second field thing would be great. The only problem is that Cantr doesn't count the animals to add an "s." It adds an "s" for every animal movement message and animal description on the Location tab.