Getting stronger?
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toon
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Getting stronger?
You can get stronger right? I couldn't find it searching for it, so I figured I'd ask. And also if you can, how?
- Piscator
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- SekoETC
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The gain is very slow at the moment but hunting helps. I know improvement happens since one of my characters went from weaker than average to average, but I suppose if someone is not very active in hunting and fighting and happen to start near the bottom of an expertise category, they could go a lifetime without noticing any change.
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Gran
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- Dudel
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GranAttacker wrote:It is a ridiculously slow change, but it happens. Usually when you are born almost in the next level, or quite near, it may happen. But it can vary greatly. It took one of my chars about twenty years hunting and fighting to get better.
Twenty years!? That, my friend, is a tad absurd. However, I understand why the thing is there. It is to help "prevent" a possible "flooding" of "certain types".
Personally, I don't bother "training" any skills unless the character is gun hoe determined to improve him/herself regardless.
- lulkoek
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Cogliostro
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Training is currently so slow, that it's got to be the most useless activity you could possibly engage in in the game. Doesn't seem to stop most people from hoping against hope and still training. I guess no one ever told or explained to them just how useless it is. They expect it to be reasonable, but it's nothing even close to reasonable. It might as well not even be there at all, that's how tiny the improvements are.
At the moment either you're spawned with it, or you're screwed. I'm with Seko that it really ought to be the other way around (almost everyone spawns closer to average, with only a few people super-talented by nature - and you train it), and with a variety of different training methods of different kinds and danger levels to the character, and the skill should decline exponentially with age (over 60). Expert warriors should be the best trainers of other expert warriors, etc. Training on your own could be about 20% effective, compared to being trained by an expert.
That's all asking for very complex changes to the code, though. So we're stuck with it!
At the moment either you're spawned with it, or you're screwed. I'm with Seko that it really ought to be the other way around (almost everyone spawns closer to average, with only a few people super-talented by nature - and you train it), and with a variety of different training methods of different kinds and danger levels to the character, and the skill should decline exponentially with age (over 60). Expert warriors should be the best trainers of other expert warriors, etc. Training on your own could be about 20% effective, compared to being trained by an expert.
That's all asking for very complex changes to the code, though. So we're stuck with it!
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Zanthos
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skills shouldnt decline. Age has never been anything but a benefit in cantr, and having skills decline with old age is an affront to this, IMO. There is just no reason to have it be so.
Person: Akamada doesnt control the animals.
You see a wild boar attack Person.
Person: I still dont believe you.
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You see a wild boar attack Person.
Person: I still dont believe you.
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Cogliostro
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Zanthos
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but.... thats real life, not cantr. in real life i couldnt hold one gram of every known substance in the world, in real life i couldnt live off of 200 grams of potatoes every day, or 30 grams of cooked meat. you really cant make the real life - cantr argument.
And as for old people monopolizing, i frankly dont have a problem with it. they've devoted hundreds of hours to the game, they deserve it. i always get a pang in my side when some upstart muderer character puts down an active old person. ending hundreds of hours of investment for 10 minutes of fun.
And as for old people monopolizing, i frankly dont have a problem with it. they've devoted hundreds of hours to the game, they deserve it. i always get a pang in my side when some upstart muderer character puts down an active old person. ending hundreds of hours of investment for 10 minutes of fun.
Person: Akamada doesnt control the animals.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
- Dudel
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Zanthos wrote:but.... thats real life, not cantr. in real life i couldnt hold one gram of every known substance in the world, in real life i couldnt live off of 200 grams of potatoes every day, or 30 grams of cooked meat. you really cant make the real life - cantr argument.
Indeed, people should STOP trying to link Cantr with "RL" or even "real life" as that is not accurate on even the loosest of terms.
And as for old people monopolizing, i frankly dont have a problem with it. they've devoted hundreds of hours to the game, they deserve it. i always get a pang in my side when some upstart muderer character puts down an active old person. ending hundreds of hours of investment for 10 minutes of fun.[/quote]
Yeah and "some people" are trying to make that situation more common. The worst part is that upstart murderer will get slain quickly and/or thrown some place to let starve and all his "work" will only have been to kill off a good character in the name of some "stuff" he can't even keep.
I'd admit, however, that training... would be nice to have as an actual benefit but also will admit that too many would only train character combat skills and thus there would be a MAJOR problem REALLY quick.
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Jaxon
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Cogliostro
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There you have it. Hitting people and animals is bad for you, folks.
People always talk about society building, but in society combat roles are very strictly regimented. As is, Cantr doesn't simulate anything of that, and so it very quickly becomes dominated by those geriatric combatants.
If you wanted a society-like system, then those geriatric guys would need to raise and train an army of willing 20-year olds (there is never a shortage of them), and critically, pass weapons and shields out to them, instead of holding on to everything. This would engender many interesting new kinds of interaction in the game, and forbid the elderly from rushing into fights on the white steed in front of the whole army.
I still say, in general, it would be better if combat skills naturally declined with age, but I wouldn't like that appearing before training was possible (for young guys, wouldn't be much use for the elderly).
People always talk about society building, but in society combat roles are very strictly regimented. As is, Cantr doesn't simulate anything of that, and so it very quickly becomes dominated by those geriatric combatants.
If you wanted a society-like system, then those geriatric guys would need to raise and train an army of willing 20-year olds (there is never a shortage of them), and critically, pass weapons and shields out to them, instead of holding on to everything. This would engender many interesting new kinds of interaction in the game, and forbid the elderly from rushing into fights on the white steed in front of the whole army.
I still say, in general, it would be better if combat skills naturally declined with age, but I wouldn't like that appearing before training was possible (for young guys, wouldn't be much use for the elderly).
- SekoETC
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