Getting stronger?

General out-of-character discussion among players of Cantr II.

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toon
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Getting stronger?

Postby toon » Wed Aug 05, 2009 3:32 am

You can get stronger right? I couldn't find it searching for it, so I figured I'd ask. And also if you can, how?
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Postby Piscator » Wed Aug 05, 2009 8:52 am

By fighting and also by hunting, I believe.
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SekoETC
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Postby SekoETC » Wed Aug 05, 2009 2:59 pm

The gain is very slow at the moment but hunting helps. I know improvement happens since one of my characters went from weaker than average to average, but I suppose if someone is not very active in hunting and fighting and happen to start near the bottom of an expertise category, they could go a lifetime without noticing any change.
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Gran
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Postby Gran » Thu Aug 06, 2009 12:13 am

It is a ridiculously slow change, but it happens. Usually when you are born almost in the next level, or quite near, it may happen. But it can vary greatly. It took one of my chars about twenty years hunting and fighting to get better.
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Dudel
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Postby Dudel » Thu Aug 06, 2009 1:24 am

GranAttacker wrote:It is a ridiculously slow change, but it happens. Usually when you are born almost in the next level, or quite near, it may happen. But it can vary greatly. It took one of my chars about twenty years hunting and fighting to get better.


Twenty years!? That, my friend, is a tad absurd. However, I understand why the thing is there. It is to help "prevent" a possible "flooding" of "certain types".

Personally, I don't bother "training" any skills unless the character is gun hoe determined to improve him/herself regardless.
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lulkoek
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Postby lulkoek » Thu Aug 06, 2009 2:23 pm

I don't care much about training skills either. Some of my chars concentrate on what they are good at, others just do what's needed to reach their goals or those of the community they live in, whether they are good at it or not, every hand helps, eh, :)
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Postby Cogliostro » Thu Aug 06, 2009 8:13 pm

Training is currently so slow, that it's got to be the most useless activity you could possibly engage in in the game. Doesn't seem to stop most people from hoping against hope and still training. I guess no one ever told or explained to them just how useless it is. They expect it to be reasonable, but it's nothing even close to reasonable. It might as well not even be there at all, that's how tiny the improvements are.

At the moment either you're spawned with it, or you're screwed. I'm with Seko that it really ought to be the other way around (almost everyone spawns closer to average, with only a few people super-talented by nature - and you train it), and with a variety of different training methods of different kinds and danger levels to the character, and the skill should decline exponentially with age (over 60). Expert warriors should be the best trainers of other expert warriors, etc. Training on your own could be about 20% effective, compared to being trained by an expert.

That's all asking for very complex changes to the code, though. So we're stuck with it!
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Postby Zanthos » Thu Aug 06, 2009 11:03 pm

skills shouldnt decline. Age has never been anything but a benefit in cantr, and having skills decline with old age is an affront to this, IMO. There is just no reason to have it be so.
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Postby Cogliostro » Fri Aug 07, 2009 12:56 am

See if you think the same when you're pushing 60 yourself. :D :D

(it would help society building a lot if all those Cantr 100 year olds that monopolize everything else, at least could not fight as well as 20 year olds. War's a young man's game.).
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Postby Zanthos » Fri Aug 07, 2009 2:35 am

but.... thats real life, not cantr. in real life i couldnt hold one gram of every known substance in the world, in real life i couldnt live off of 200 grams of potatoes every day, or 30 grams of cooked meat. you really cant make the real life - cantr argument.

And as for old people monopolizing, i frankly dont have a problem with it. they've devoted hundreds of hours to the game, they deserve it. i always get a pang in my side when some upstart muderer character puts down an active old person. ending hundreds of hours of investment for 10 minutes of fun.
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Dudel
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Postby Dudel » Fri Aug 07, 2009 4:22 am

Zanthos wrote:but.... thats real life, not cantr. in real life i couldnt hold one gram of every known substance in the world, in real life i couldnt live off of 200 grams of potatoes every day, or 30 grams of cooked meat. you really cant make the real life - cantr argument.


Indeed, people should STOP trying to link Cantr with "RL" or even "real life" as that is not accurate on even the loosest of terms.

And as for old people monopolizing, i frankly dont have a problem with it. they've devoted hundreds of hours to the game, they deserve it. i always get a pang in my side when some upstart muderer character puts down an active old person. ending hundreds of hours of investment for 10 minutes of fun.[/quote]

Yeah and "some people" are trying to make that situation more common. The worst part is that upstart murderer will get slain quickly and/or thrown some place to let starve and all his "work" will only have been to kill off a good character in the name of some "stuff" he can't even keep.

I'd admit, however, that training... would be nice to have as an actual benefit but also will admit that too many would only train character combat skills and thus there would be a MAJOR problem REALLY quick.
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Ryaga
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Postby Ryaga » Fri Aug 07, 2009 4:27 am

And creating hundreds of more opportunities for new things to form.
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Jaxon
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Postby Jaxon » Fri Aug 07, 2009 6:35 am

I have a character that is about to turn 40 and has hit with full strength at least 500 times against people and at least 150 times against an animal, hasn't progressed in strength and seemingly has regressed in fighting ability.
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Postby Cogliostro » Fri Aug 07, 2009 2:22 pm

There you have it. Hitting people and animals is bad for you, folks. :D

People always talk about society building, but in society combat roles are very strictly regimented. As is, Cantr doesn't simulate anything of that, and so it very quickly becomes dominated by those geriatric combatants.

If you wanted a society-like system, then those geriatric guys would need to raise and train an army of willing 20-year olds (there is never a shortage of them), and critically, pass weapons and shields out to them, instead of holding on to everything. This would engender many interesting new kinds of interaction in the game, and forbid the elderly from rushing into fights on the white steed in front of the whole army.

I still say, in general, it would be better if combat skills naturally declined with age, but I wouldn't like that appearing before training was possible (for young guys, wouldn't be much use for the elderly).
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Postby SekoETC » Fri Aug 07, 2009 3:04 pm

It would make the game more interesting if people got feeble as they aged.
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