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Posted: Fri Aug 01, 2003 4:27 pm
by Cathy Willey
To quote myself: "If you want 100% realism, turn off the computer and go for a walk." In the Real World, there were no cars until after many centuries of animal power had passed. In Cantr, we've got cars that don't need fuel and swords. This is not a big deal to me. It's just the Cantr Paradigm; this is how the world works, in the same way that the world of Star Wars has spaceships and lightsabers and the World of Darkness has vampires and werewolves. Cantr simply requires a little suspension of disbelief, and an acknowledgement that in the name of keeping the game playable, some laws of real-world physics may be glossed over a little.
(My own opinion as a player, rather than my Staffly Judgement...

)
Posted: Fri Aug 01, 2003 4:39 pm
by Meh
Rob Maule wrote:I envision spaceships next. And then antimatter and time machines. No wait, since this hasn't all happened in real life, I don't think a game should ever ever include it. And definitely not in this order. What a silly idea. Rob, you are a silly boy.
Antimatter is being used in cancer treatment. Called a PET scan.
What is a PET scan?
http://www.nuc.ucla.edu/html_docs/frame_pet.html
What is a postiron {the P in PET}
http://www.fnal.gov/pub/inquiring/quest ... tion2.html
That being said no cancer in the game OK?
As for spaceships it might be an intresting diversion to be able to colonise a moon or another world free of the newly spawned. Sort of CIV like but....
Posted: Fri Aug 01, 2003 5:01 pm
by Rob Maule
Please ignore my stupid post. It was drenched in sarcasm. I, myself, almost drowned in it. I only meant to say what Cathy did. If you want realism, get off your computer and go outside. If you want to use your imagination, play a game.
Posted: Sat Aug 02, 2003 6:51 am
by watermelonnose
If the horse and buggy could be made more cheaply and travel over rougher roads than a car they would be a valuable asset to have.
Posted: Sat Aug 02, 2003 9:58 am
by Solfius
I don't know about a horse and buggy, I would expect a horse and cart. I don't know what to picture when you say buggy. Also it wouldn't have rubber on the wheels. Wooden wheels were just wooden circles with wooden spokes
Posted: Mon Aug 04, 2003 3:07 pm
by Pirog
Don't take my complaints on this matter to harshly, I'm just giving you my opinion.
Is its a great game and I don't think the cars are a really big matter.
As I have said before I'm just a bit worried about future techs...I really think that the mood will be totally spoiled if we have for example fiber optics and swords in the same time.
Cars and stuff...
Posted: Wed Aug 06, 2003 4:40 am
by Alcatraz
I think that cars are too easy to get. I mean, they do take lots of resources, but it's not all that hard to get. Maybe gas (well definitely, but whether it will solve this), or maybe road decay, or harder to build, or something. Even more so with metal vehicles... I just feel that these things are too easy, and give too much for how easy they were.
I think that tech level advances as the people in question acquire more resources, tools, and, theoretically, knowledge. It's different for every person, though everything is open to everyone. I guess this might imply a high tech level for everyone, where people just don't have the material, but I think it's fine for the game that this is. I would like more variety, but I like what is there so far.
Posted: Wed Aug 06, 2003 8:15 am
by Solfius
Consider this: History has been shaped by those who have had technology others haven't.
In real life you have to invent/discover how to make/do something, hence often long delays between linear advancements.
If in cantr we had to discover how to make things, like cars, it would open up a new market: info/blueprints/how to make stuff, and would balance the fact that those places near resources are instantly more powerful, as a place that has resources may not have had anyone discover/tell them how to make a certain item, that in another not so well located place they have
(and I think i've just posted this in the wrong forum, but it relates to, and is in reply, to this thread: oh well

)
Posted: Wed Aug 06, 2003 6:21 pm
by Cathy Willey
Consider this: History has been shaped by those who have had technology others haven't.
Indeed! I believe the first car in the game was manufactured in Ladvicitavoi...or for an even less drastic example, look at the conquest of Naron: Lad had steel weapons, Naron had...a bunch of sand. Guess who won...
Posted: Wed Aug 06, 2003 6:47 pm
by Solfius
but those who have the materials can make the item. I don't think that is right. I think a greater dynamism can be achieved by having to discover how to make things. a place with a lot of one resource might know how to make more things with that material than one place, making it more unique. It may also trade away key resources easier than another place as no use for them has been discovered. I think it would make areas more distinct and interesting.
Posted: Wed Aug 06, 2003 7:51 pm
by Meh
I think teaching or rather seeing that something can be built would be interesting.
I disagree a small amount with the notions of resourse = dominance.
On a regional level this is true. But multi-reginally it's the opposite. Once a regional power "civilizes the barbarians" it's only a matter of time before the regional power evolves into a golden age and becomes less militaristic. And some point a far flung, former or outer provinces builds up enough strength and moves cautiousally to "sack Rome".
There's only a few regional powers in the game so it will be some time before there's a multi-regional one. And some time after that before it falls. But it could happend.
To quote a Cantr leader from the other day who will not be named {not one of my chracters}.
557-7: a leader says: "...holding onto land gained is that much more difficult."
Posted: Thu Aug 07, 2003 5:59 am
by watermelonnose
Cars should definitely need to be fueled and travel only so far on a single tank full. New business opportunities having to build fueling stations and refineries. The horse and wagon being a lower technology could be and advantage over the car since the horse could forage for its fuel.
Re: The tech level
Posted: Sun Jul 24, 2005 7:42 pm
by Ovault
Pirog wrote:The difference in technology, like the possibility for people to cruise around in cars making drive-byes with crossbows, is for me the worst part about the game.
Welcome to cantr

Re: The tech level
Posted: Sun Jul 24, 2005 7:59 pm
by Jos Elkink
Ovault wrote:Welcome to cantr

You tell him that two years later??

Posted: Sun Jul 24, 2005 8:00 pm
by Surly
Ovault...
Any particular reasons you went digging that far?