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Being allowed to kill your own characters.
Posted: Thu Jun 18, 2009 8:29 pm
by Doug R.
*Wiro wrote:playerslayer666 wrote:a heart attack is better than suddenly going bezerk when it's normally not in the character to do that.
Yeah, totally. If there's a natural death, the player should decide when.
The PD decides if you're allowed to kill your character to eliminate impulsive charicide, which would be ridiculously rampant if people were allowed to heart attack their own characters. You can't even imagine the carnage that would result. You'd have rotting corpses everywhere. People would off their newspawns over and over until they wound up someplace they liked. At least now, to do it yourself, you have to make the difficult decision of killing them all.
I'm serious - you can't imagine the carnage. The town leader that slept for three years, who's player gets new wind and starts playing them again? Never again.
The impulsiveness of a player who's character is under duress is incredible. Only the most hard-core role players would bother to see hard times out. The game would tank very quickly (within 6 months).
I'll venture that restrictions should be tightened even more, strictly limiting one account, thereby forcing people who unsub to wait out their death-locks before they can get more than two new characters.
I'd support suicide potions though. At least you'd have to put in-game effort into killing yourself, which would do the same thing towards eliminating impulsiveness.
Posted: Thu Jun 18, 2009 8:34 pm
by BZR
People will always do it, because spawning is unfair. If I want to play a pirate or bandit, I spawn until I get someone with sufficent skill and toughness.
Fighitng shouldn't influence dragging IMO, some chars are able to drag people alone. Is that right, Wiro?

Posted: Thu Jun 18, 2009 8:47 pm
by Dudel
I've a question: What if your character has just "reached his rope"?
You've got to a point in that characters life where dying is natural but having him/her starve or hit themselves until death is OOC and even a CRB. You directly state to PD that:
This character has had a long and healthy life, now it is time that it is ended in an approprate manner as its the characters "time" to pass on and doing in the current "known ways" would breath the characters behavior. He/she could tell everyone he knows he dying (you know when you're at deaths door) and that he/she has had a great life and it is now time for them to "move on" or whatever. Make arrangements however they should need to be done and then...
PD steps in and kills the character.
Posted: Thu Jun 18, 2009 8:49 pm
by *Wiro
BZR wrote:Fighitng shouldn't influence dragging IMO, some chars are able to drag people alone. Is that right, Wiro?

Hehe.

I have no idea what you're talking about.

Posted: Thu Jun 18, 2009 9:04 pm
by playerslayer666
this brings up an interesting question......what do we do with credits nowadays? i've wanted to suggest the idea of picking your own spawning point at a cost of a certain amount of credits. also, paying off the amount of days you need to wait for a locked character spot to open up.
has any ideas for credit use been thought of?
Posted: Thu Jun 18, 2009 9:11 pm
by Armulus Satchula
One of the mmo's i use to play has the ability to delete your character but it wasn't instant. I recently was going to off one of my characters and then decided not to. If there was a delete button he'd be dead already and I wouldn't have this character anymore which at the moment I am enjoying again.
I think people get in the mind set that they want to delete that character because that character sucks. Really, its you sucking. Move to another town, a town that fits you RP style better.
The other situation is that people just don't have the time or interest to play as many characters any more and want to prune off their list to a reasonable number. This makes sense in this situation to have the kick the bucket button.
If there was a suicide button I think a lot of people would just emoRage and kill off a characters without thinking. I think a better way to handle this would be to still have this suicide button, with a drop down of different ways to die (to give some variety). The character can still be continued to be played and after 3 days time you can confirm the death. This gives you time to think about it and change your mind and the ability to choose if your character is truely going to die.
Posted: Thu Jun 18, 2009 9:22 pm
by Piscator
I guess that would be a good solution. Give a character the "clog vein" command and he gets an heart attack a week later, if the command is not cancelled.
Excessive newspawning would still be prohibited by the blocked character slots.
Alternatively you could enable an insta-suicide option after the character lived for a certain amount of time.
Posted: Thu Jun 18, 2009 9:27 pm
by Armulus Satchula
Piscator wrote:I guess that would be a good solution. give a character the "clog vein" command and he gets an heart attack a week later, if the command is not cancelled.
Excessive newspawning would still be prohibited by the blocked character slots.
Alternatively you could enable an insta-suicide option after the character lived for a certain amount of time.
I don't think insta-suicide is a good idea. If you want to RP it out, start the suicide counter. RP you stabbing yourself in the heart 3 days later. Click the confirm button.
Posted: Thu Jun 18, 2009 9:28 pm
by *Wiro
No insta-suicide, I like the other option Armulus suggested. ^^
Posted: Thu Jun 18, 2009 9:46 pm
by playerslayer666
i like the current system just fine. people are much less likely to send PD an email and asking to delete a toon as oppose to just clicking a button....and no suicide potion either. i mean, how would that even work?
Posted: Thu Jun 18, 2009 9:47 pm
by Arenti
I agree the current system works fine
Posted: Thu Jun 18, 2009 10:26 pm
by Debsy
Armulus Satchula wrote:I think people get in the mind set that they want to delete that character because that character sucks. Really, its you sucking. Move to another town, a town that fits you RP style better.
All for that and everything, but what about those islands that have like one inhabited town, and then like 50 towns all around it are empty. I currently have like 2 or 3 of mine in places like this. lol
Posted: Thu Jun 18, 2009 11:45 pm
by SekoETC
Oh, but if someone wants to kill their character without making it look like a suicide, and PD refuses to get involved, you could rp a vomiting sickness and toss all food on the floor every time they try to eat. It would be a slow way to die but at least you'd have plenty of time to rp. And you could sleep next to a dead person (for example when you've just lost a loved one) and have a good chance of getting the eating sickness, which would make it go faster.
Posted: Thu Jun 18, 2009 11:45 pm
by Doug R.
Dudel wrote:I've a question: What if your character has just "reached his rope"?
You've got to a point in that characters life where dying is natural but having him/her starve or hit themselves until death is OOC and even a CRB. You directly state to PD that:
This character has had a long and healthy life, now it is time that it is ended in an approprate manner as its the characters "time" to pass on and doing in the current "known ways" would breath the characters behavior. He/she could tell everyone he knows he dying (you know when you're at deaths door) and that he/she has had a great life and it is now time for them to "move on" or whatever. Make arrangements however they should need to be done and then...
PD steps in and kills the character.
This is an excellent example of where the PD would kill off a character at a player's request.
I like Armulus' ideas.
Posted: Thu Jun 18, 2009 11:47 pm
by Dudel
COOL!
I R can use my idea then... some time in the next four years.
