Page 5 of 10

Posted: Sun Jan 04, 2004 11:31 pm
by Sho
Flatulence is not implemented yet, but hitting oneself is.
Is it possible to kill oneself? Wouldn't the damage dealt just dwindle to 0 as you got weaker?

Posted: Sun Jan 04, 2004 11:48 pm
by The Hunter
That's up to U to find out. ;)

Maybe someone else tried but just didn't live to tell others?

Posted: Sun Jan 04, 2004 11:49 pm
by Pirog
Sho>

Is that the guy in Brunoi?
From an RP view it would perhaps be better if he didn't hit himself with a warbow...it just looks silly. :)

Posted: Sun Jan 04, 2004 11:51 pm
by The Hunter
Sorry, i usually hate these type of replies, but I jusct can't help myself this time.

LMFAO, LOL, 11111111oneoneoneoneone.

:D :shock: 8) :P :lol: :o :? :!:

Posted: Sun Jan 04, 2004 11:51 pm
by ephiroll
To keep from killling himself he could just slap himself everyday...be a short lived cult otherwise.

Posted: Mon Jan 05, 2004 6:58 am
by creepyguyinblack
I don't think it is possible to kill yourself besides starvation. You can certainly wound yourself, but killing is impossible.

Posted: Mon Jan 05, 2004 7:04 am
by kroner
it's like zeno's paradox.... except you really do never get to the end.

Posted: Mon Jan 05, 2004 7:25 am
by west
Jimothy wrote:. I think KF only problem is Rick, i think he is too soft for the world that they life in, you have to be tough and strike hard all the time in the island, it would be the only chance to survive. If KF gets steel, they will know Hailey's weaknesses, and maybe set an invasion, but the only problem with that would be rick, say this and that, and everyone will bend to him, life's to hard to be doing that, you say your going to do something, do it. Now the crowbar, if they were to get a crow bar that would be cool, especially for one of my chars :) Anyway, a crowbar would litterally make KF invinsible, the other regions are to slack to think about making tools like crowbars they are too set on making sabres. But if KF or anyone was to make a crow bar i think things could change dramatically on that island.


The biggest problem with Karnon Forest, the one that has cost me the most sleep, is HvyThg and Austin Powers. New player, perhaps not a firm grip on the capital rule; power hungry to the very last, and entirely irritating.
Rick's the only reason KF hasn't fractured into either warring factions, or stayed under Imperial control. Or whatever HvyThg would have done to keep himself in power.

The worst thing to happen to KF? Hardly.

Posted: Mon Jan 05, 2004 2:32 pm
by Ash
|west| wrote:
Jimothy wrote:. I think KF only problem is Rick, i think he is too soft for the world that they life in, you have to be tough and strike hard all the time in the island, it would be the only chance to survive. If KF gets steel, they will know Hailey's weaknesses, and maybe set an invasion, but the only problem with that would be rick, say this and that, and everyone will bend to him, life's to hard to be doing that, you say your going to do something, do it. Now the crowbar, if they were to get a crow bar that would be cool, especially for one of my chars :) Anyway, a crowbar would litterally make KF invinsible, the other regions are to slack to think about making tools like crowbars they are too set on making sabres. But if KF or anyone was to make a crow bar i think things could change dramatically on that island.


The biggest problem with Karnon Forest, the one that has cost me the most sleep, is HvyThg and Austin Powers. New player, perhaps not a firm grip on the capital rule; power hungry to the very last, and entirely irritating.
Rick's the only reason KF hasn't fractured into either warring factions, or stayed under Imperial control. Or whatever HvyThg would have done to keep himself in power.

The worst thing to happen to KF? Hardly.



Do you really think? I have not any chars round that region recently but i'm not too sure. Maybe we can just wait and see. I think the most unsuspecting people will strike first. Like Kirrin (LOL!) you never know. Everyone could have steel?

Posted: Mon Jan 05, 2004 4:36 pm
by west
It's surprisingly easy to get steel...but my characters find that the more equipped they are to deal out serious damage, the less they want to.


some of them, anyway.:twisted:

Speaking of religions, two of my characters have some sort of religion--one is spreading a creation story around the Olip/Blojt forest area, and one is on the new continent, which he insists is haunted.

Posted: Mon Jan 05, 2004 8:11 pm
by Pirog
I have a character in the Swedish region spreading a creation story, but he has hardly met any people yet :)

But he has a good friend who seems to have adapted his religion.

Posted: Mon Jan 05, 2004 9:20 pm
by The Hunter
Hmmm. How are things going in the swedish area? Just curious.

Posted: Fri Feb 04, 2005 10:55 pm
by Surly
Well, this topic may be over a year dead... :shock: but I have too much time on my hands :oops: , and I found it an interesting read.

Seeing as how it was so long ago, I would be interested to find out if any of the religions mentioned still exist. It'll also be interesting to see if any new ones have emerged to take their place.

Any takers?

Posted: Fri Feb 04, 2005 11:34 pm
by SekoETC
One of mine is a prophet of the Unknown One, but he doesn't preach so much because in his belief, everybody ends up in the same place after death. Only that their actions in life will affect the kind of dreams they will have in the afterlife. A chaotic, violent life will cause nightmares while living in boredom and farming potatoes will result in a dull grayness. The more people archieve in life, the more time they can spend awake, sharing the mysteries of the Unknown One and the ones passed before them.

Most of my characters seem to have a rudimentary belief about the existance of a higher power, but it usually doesn't affect them visibly.

Posted: Fri Feb 04, 2005 11:52 pm
by Nixit
Someone in LFw tried to spread a belief in a thing called the aether, and I tried to go along... but he started to sleep.