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Posted: Wed Dec 31, 2003 6:36 pm
by g1asswa1ker
I say RP but lets put it to a poll
Posted: Wed Dec 31, 2003 8:35 pm
by Zoot
Yay! My thread is back!
Anyway, I don't think the implimentation of in-game miracles--ie miracles that aren't bugs--is a good idea.
The problem is, whether an astounding even tis a miracle is largely up for debate. If Jos were to program a "parting of the sea" then that would be interfering with the development of societies. It should be up to characters to create such constructs.
And, besides, having such is straying close to the realm of fantasy. I love fantasy, but this is a society simulator.
Posted: Wed Dec 31, 2003 9:03 pm
by The Hunter
Well spoken. I totally agree.
NI to you too.
Posted: Thu Jan 01, 2004 1:26 am
by creepyguyinblack
What about natural events? They were in the past interpreted as miracles. Such as randomly occuring comets, earthquakes, bog lights, all sorts of natural phenomenon. What are your thoughts on this?
Posted: Thu Jan 01, 2004 1:51 am
by Sho
I figure natural disasters would be interesting, quite aside from the religious aspect. I think they would also be a good balance between giving religions something to explain and realism, since they would be enitirely realistic, noticeable and unpredictable.
Posted: Thu Jan 01, 2004 2:58 am
by sammigurl61190
Well in Kirinn, the bug that happened when Klug died and Mandrake could talk to him became a religion--a so called miracle in Cantr.
Posted: Thu Jan 01, 2004 3:50 am
by rklenseth
Sho wrote:I figure natural disasters would be interesting, quite aside from the religious aspect. I think they would also be a good balance between giving religions something to explain and realism, since they would be enitirely realistic, noticeable and unpredictable.
That was what I was trying to say earlier as far as comets nd natural events that are realistic but could be interpreted in other ways.
And, Sammi, that wasn't a bug from my understanding.

Posted: Thu Jan 01, 2004 5:30 am
by The Hunter
Hmmm. klug.... Long time ago since I've last seen him. He never keft Kirinn did he?
So he died? Hmm... come to think of it, my cahr was thinking of returning to Kirinn, he was born there afterall. As long as that traitor Hvytgh doesn't show up there.

Posted: Thu Jan 01, 2004 8:52 pm
by Pirog
Liarra Anorra in Siom died and came back to life.
Most people has either missed it or just didn't think it was an eyebrow raiser, but my characters relation to her has changed a lot.
Posted: Thu Jan 01, 2004 9:05 pm
by The Hunter
Uhm. I think it should'nt be allowed to have a new char. spawned under the same name. Especially under a small language group, when one of my char's dies there and he owned a building or a business he could come back and claim it. That's not the point of the game, you will have to start over again and learn from any mistakes made.
Posted: Thu Jan 01, 2004 9:54 pm
by Ash
Orion, Hunter and guide wrote:As long as that traitor Hvytgh doesn't show up there.

Lol, what makes you think he would trek that far to go to somewhere 'crap'

like kirrin in the first place, i dont think he has ever left the forest, well until he went to get coal.
Posted: Thu Jan 01, 2004 9:59 pm
by The Hunter
Crap ey? I think Kirinn has a much better future than KF... Things in KF have gone horribly wrong and i believe this will stay for some time.
Jimothy, are you "Austin Powers" too by any chance?
Posted: Thu Jan 01, 2004 10:03 pm
by Ash
Nope. I don't have any chars in KF.
Larry Croft - Explorer just left KF
And Nimble 'Squishy' Star - travelling about.
and some one else.. i think..

Posted: Thu Jan 01, 2004 10:09 pm
by The Lurker
What do you mean by "Things have in KF have gone horribly wrong", Orion, or does that conflict with the four-day rule?
Posted: Thu Jan 01, 2004 10:25 pm
by The Hunter
No, what I meant by that is that nothing gets done there. ppl killing, insulting, etc. As a "society" it's worthless. Maybe it's time Kwor invaded the place.
And no, i know nothing about any future event. I have only one char on the island.