Cantrian name for Cantr
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Meh
- Posts: 2661
- Joined: Wed Jul 16, 2003 10:13 pm
- Location: Way away from TRUE staff abuse
- nitefyre
- Posts: 3528
- Joined: Sat Nov 22, 2003 3:29 am
- Location: New York City
- Contact:
Check the Pok/K.D.S Island, I've scene a couple there, one for Seatown Road, Pok Road and a few others on maps. Why aren't the paths labelled?
Naron Road, travelling from Knatr Mountains (southwest) to Knatr Mountains (south)::KNATR MTS, AHHHHHHHHH INSANITY!::
[blank?]travelling from Feld to Aki ...
Naron Road, travelling from Knatr Mountains (southwest) to Knatr Mountains (south)::KNATR MTS, AHHHHHHHHH INSANITY!::
[blank?]travelling from Feld to Aki ...
- KVZ
- Players Dept. Member
- Posts: 5308
- Joined: Sun Sep 28, 2003 7:04 am
- Location: Vlotryan
- Contact:
I think that buildings should be dynamicly named too...
Corruption born inside. I'm part of dark side / A.F.K. / We'll steal your dreams and control your minds
https://twitter.com/DukeKVZ / http://www.futurerp.net/pages/link.php?id=24880
https://twitter.com/DukeKVZ / http://www.futurerp.net/pages/link.php?id=24880
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
yeah, there's been talk of doing that eventually. i think it's a good idea also... but something would have to get worked out with signs and then you also should be able to remove signs, which gets into more general destruction projects which are important also and then the extension of this would be automatic destruction over time which is item deterioration... you people in the programming department better get to work! jk... all in good time.
DOOM!
- Jos Elkink
- Founder Emeritus
- Posts: 5711
- Joined: Mon Jul 14, 2003 1:17 pm
- Location: Dublin, Ireland
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I don't think dynamic naming will be as much of a problem as some of you guys think:
1) someone already remarked that most places will keep their name anyway ... only in some exceptional cases, or after a regime change or something, will people decide to change their name.
2) dynamic naming will not be introduced before signs - hence, names will be visible, but can be changed
It really is a bit comparable to real life states changing their names - it's something that rarely happens and it doesn't lead to huge disasters either.
About the road names: there are two reasons for not having road names on newer islands:
1) I was expecting to introduce dynamic naming soon enough anyway;
2) It is a very tedious job to create roads with names and a very boring activity, while now putting in roads takes me only a little bit of time.
1) someone already remarked that most places will keep their name anyway ... only in some exceptional cases, or after a regime change or something, will people decide to change their name.
2) dynamic naming will not be introduced before signs - hence, names will be visible, but can be changed
It really is a bit comparable to real life states changing their names - it's something that rarely happens and it doesn't lead to huge disasters either.
About the road names: there are two reasons for not having road names on newer islands:
1) I was expecting to introduce dynamic naming soon enough anyway;
2) It is a very tedious job to create roads with names and a very boring activity, while now putting in roads takes me only a little bit of time.
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Kiddycat
- Posts: 87
- Joined: Wed Dec 31, 2003 6:04 am
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