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Edge of the world?

Posted: Thu Dec 11, 2008 11:51 pm
by Hustler0ne
Old tales of the edge of the world, go to far and your ship will tip and sea demons will get you. Every one who has passed history & geography class in high school knows what I'm talking about, but does it exist in Cantr?. What happens when you sail to far and theres no more islands to pass, do you enter a non-english region or does your character mysteriously die?.

Asking this could be a considered a CRB as it's a in game question, but I just want to know if there is a end to the world of Cantr :roll:

Posted: Fri Dec 12, 2008 12:09 am
by Piscator
Cantr is doughnut shaped so you will just get to the point you started from if you sail in one direction long enough. Kinda lame compared to an actual edge of the world, but much nicer for sailors.

Posted: Fri Dec 12, 2008 12:27 am
by Hustler0ne
Piscator wrote:Cantr is doughnut shaped so you will just get to the point you started from if you sail in one direction long enough. Kinda lame compared to an actual edge of the world, but much nicer for sailors.


yea, I'm kind of disappointed :lol: . Thanks for answering my question Piscator.

Posted: Fri Dec 12, 2008 1:12 am
by DylPickle
I was disappointed the first time I heard about this on the forums too, because before it was publicized, nobody would have had any way of knowing without having a character try it out.

It would have been one of the rare subjects in game where characters would have to make a discovery without the player knowing in advance what the end result would be. It could have been genuine fear! :( Ah well. Someday my character will run into someone that won't automatically tell him "the world is round", and it'll be awesome. :wink:

Posted: Fri Dec 12, 2008 1:15 am
by Gran
Donuts allow circumnavigation, but this is not clear. I literal, you can still fall inside the donut hole or the donut's borders.

Posted: Fri Dec 12, 2008 1:16 am
by wichita

Posted: Fri Dec 12, 2008 2:46 am
by ichi
OK, how many people have a character that has travelled all the way around the world and returned to his starting point?
I have one.

Posted: Fri Dec 12, 2008 3:07 am
by TerribleTadpole
Stone landmark: Maria Schultz & Verna Lisi - Sailed around the world: 2305

The world is larger than I had imagined. :shock: But definitely round. Maria and Verna carried a sextant and halfway through their voyage it swung around 180 degrees and pointed forward rather than back the way they had come. That was the moment when they knew they would live and return home.

All language groups live in the same world, just different islands and they can travel from one to the other as they like... as long as they know the way.

The character who lives in the town where this landmark is has seen a partial map of an enormous island out there... somewhere.

I had another character, now deceased, who saw a complete map of that island's coastal outline.

Posted: Fri Dec 12, 2008 3:13 am
by DylPickle
Awesome grab on that old topic, btw, Wichita. West was the one that spoiled it for me :p *shakes fist*

Posted: Fri Dec 12, 2008 3:56 am
by Hustler0ne
DylPickle wrote:Awesome grab on that old topic, btw, Wichita. West was the one that spoiled it for me :p *shakes fist*



wesssst...

Posted: Fri Dec 12, 2008 12:40 pm
by SekoETC
I heard a different thing ingame, so could it be that the world is in fact a cylinder instead of a torus?

Posted: Fri Dec 12, 2008 1:41 pm
by Tiamo
If the world is a cylinder it must have edges. It is inevitable someone, sometime will reach such an edge. So what happens then?

The torus model is the simplest way to create a world without edges, so i think it is a good guess to assume Cantr is shaped that way.

Posted: Fri Dec 12, 2008 3:02 pm
by SekoETC
Well I heard someone found an edge, but I can't say how it was like because that might be a find out in game thing. And we can't know if it was true or made up.

Posted: Fri Dec 12, 2008 3:51 pm
by formerly known as hf
I still maintain, as I have before, that though the Cantr map is easy to describe and envisage as a torus, that is an inaccurate description.

As far as it seems (despite the odd cryptic bluff by Jos) the Cantr map is coded entirely in two dimensions. You move off one edge, and pop up on the opposite edge.

Cartography 101: This means the map cannot be describe in three dimensions. If the Cantr map were actually a torus, the 2d map which we see would be a 'projection' of the surface of a 3d object in a 2d plane. There is no indication of this, and is something I reckon is very unlikely.

As such, this results in difficult questions in regards to the dimensions of the Cantr world. I'm tempted to suggest Cantr is a two dimensional world (plus time), but various clues (including the little I know of the RD database) suggest that Cantr has three dimensions.

We therefore have a three dimensional, flat, world with some form of unobservable teleportation. Or some very strange quasi-dimensions thing going on where we have a three-dimensional world extending from a two dimensional plane.

Posted: Fri Dec 12, 2008 4:47 pm
by Voltenion
Eh... you're inteligent, do you know that?