'Tips and Tricks' - Cantr Wiki
Posted: Thu Jul 31, 2008 4:58 pm
After the recent discussion of dragging and self-dragging, I became (yet again) aware of how many little idiosyncracies the Cantr code has, and how knowledge of them (and 'exploitation' of them) can lead to various in game advantages.
I agree with the view that these things shouldn't necessarily be removed from the game, as they often add strategic dimensions to game playing that, whilst not very 'realistic', work to provide strategic gameplay where there often isn't much. (I'm particularly thinking of the various travelling tips such as passing between vehicles and walkers etc. also some tips about setting the length of projects etc. which add to those looking to maximise efficiency of their time use)
To be honest, I can only remember a few of these, and am not sure which have been worked out of the code or not. I've rarely bothered too much with these sorts of things, it's just not the way I approach and play the game.
But I know they are out there, and people use them - and I really think they should be made public and shared.
So, I added:
http://www.cantr.net/mwiki/index.php/Tips_and_Tricks
This is just a post to ask any players out there to start filling it in, or posting here, any useful suggestions they have for strategic gameplay which is a result of not-very-obvious parts of the Cantr code and mechanics, as well as tips for efficient time use, and anything other tips which respond to the game's mechanics.
I agree with the view that these things shouldn't necessarily be removed from the game, as they often add strategic dimensions to game playing that, whilst not very 'realistic', work to provide strategic gameplay where there often isn't much. (I'm particularly thinking of the various travelling tips such as passing between vehicles and walkers etc. also some tips about setting the length of projects etc. which add to those looking to maximise efficiency of their time use)
To be honest, I can only remember a few of these, and am not sure which have been worked out of the code or not. I've rarely bothered too much with these sorts of things, it's just not the way I approach and play the game.
But I know they are out there, and people use them - and I really think they should be made public and shared.
So, I added:
http://www.cantr.net/mwiki/index.php/Tips_and_Tricks
This is just a post to ask any players out there to start filling it in, or posting here, any useful suggestions they have for strategic gameplay which is a result of not-very-obvious parts of the Cantr code and mechanics, as well as tips for efficient time use, and anything other tips which respond to the game's mechanics.