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preparation time for projects

Posted: Sun May 04, 2008 7:47 am
by T-shirt
Last night my wife and daughter were off on a family trip and I was home with my son. When I was cooking our meal I pondered about food production in Cantr. It doesn't matter much in the time I spend in the kitchen when I cook for two or for four persons, but in Cantr it does.

Would cooperation be improved if resources decay (a little) always and if production times are less influenced by the project size?

For example pizzas are made at 500 grams a day on an oven in Cantr now. Making a kilo of pizzas will take two days.

If the pizza project would have a preparation time of 6 Cantr hours, in a day you can make 500 grams of pizza (6 hr prep + 2 hr proj).
Making a kilo would now take 10 Cantr hours (6 hr prep + 2x2 hr proj).

Posted: Sun May 04, 2008 9:28 am
by tiddy ogg
The problem is, if you want to be realistic, (but how can you be when it takes days to boil eggs, and there's little preparation there,) is that the preparation times must vary with foods. I'm not against the idea, but: is it worth the extra complication?

Posted: Sun May 04, 2008 10:37 am
by T-shirt
I don't intend to make the game realistic. The good effects of this idea is that making small projects will be less efficient and larger projects more efficient.

Posted: Sun May 04, 2008 10:48 am
by SekoETC
You have a point there but programming it might be difficult.

Posted: Sun May 04, 2008 1:25 pm
by Chris
Small projects are already inefficient. For example, set up a gathering project of 1 hour with 15 repeats (for a total of 16 hours), and do it. Then set up one big project of 16 hours, and do it. The big project will finish in about two days. The project broken into one-hour chunks will take a lot longer. That is because if you do 99% in one hour, in the next hour you will only get to 100%; your work for that hour doesn't carry over into the repeat.

Posted: Sun May 04, 2008 4:14 pm
by SumBum
Chris wrote:Small projects are already inefficient. For example, set up a gathering project of 1 hour with 15 repeats (for a total of 16 hours), and do it. Then set up one big project of 16 hours, and do it. The big project will finish in about two days. The project broken into one-hour chunks will take a lot longer. That is because if you do 99% in one hour, in the next hour you will only get to 100%; your work for that hour doesn't carry over into the repeat.


Not if you set up the 1 hour projects to match your char's ability. :wink:

Posted: Mon May 05, 2008 1:44 pm
by Chris
SumBum wrote:Not if you set up the 1 hour projects to match your char's ability. :wink:

If you are skilled enough to do 1.2 hours of work in 1 hour, you lose the .2 because it doesn't carry over to the repeat.

Posted: Mon May 05, 2008 2:17 pm
by T-shirt
Those are all small differences. I mean that making one portion might take you a day and making 10 portions might take you two days.

Posted: Mon May 05, 2008 4:44 pm
by Chris
With a big pot, you can make 935 cooked meat per day. With a small pot, you can make 280. If you grill the meat, you can make 135 grilled meat per day. A drying rack makes 100 meat jerky per day, though that has the benefit of being automated.