Innovative RP using game mechanics?
Posted: Wed Apr 16, 2008 2:52 pm
A recent topic got me thinking.
There's a heck of a lot of great RP in Cantr, on all manner of levels.
There's a lot of 'pure' RP in Cantr. For example, people play hide and seek where the game mechanics mean they can actually see one another, but they still RP the game. Players will RP a wonderful variety of things often despite game mechanics.
But something I'm often impressed by is the ability of players to work with existing game mechanics and develop something creative and novel.
The gambling example is where I got started - people using projects and notes for gambling and lotteries, in lieu of the lack of any formalised RNG within the game.
I've also seen various characters play games using notes and other objects. I've yet to see musical instruments put to good use beyond 'X plays an ocarina' and subsequent '*[place rp here]*', but I'm sure someone's done something with that.
I know I'd be interested, and I'm sure it's help new players if people would be willing to share some of their novel uses of game mechanics and objects for roleplaying purposes.
No need to be very specific. A lot of the RP and situations are going to be specific to particular characters or places, and I don't intend for cultural specificity to be run roughshod over. But it would be useful, I hope, to share some general ideas?
There's a heck of a lot of great RP in Cantr, on all manner of levels.
There's a lot of 'pure' RP in Cantr. For example, people play hide and seek where the game mechanics mean they can actually see one another, but they still RP the game. Players will RP a wonderful variety of things often despite game mechanics.
But something I'm often impressed by is the ability of players to work with existing game mechanics and develop something creative and novel.
The gambling example is where I got started - people using projects and notes for gambling and lotteries, in lieu of the lack of any formalised RNG within the game.
I've also seen various characters play games using notes and other objects. I've yet to see musical instruments put to good use beyond 'X plays an ocarina' and subsequent '*[place rp here]*', but I'm sure someone's done something with that.
I know I'd be interested, and I'm sure it's help new players if people would be willing to share some of their novel uses of game mechanics and objects for roleplaying purposes.
No need to be very specific. A lot of the RP and situations are going to be specific to particular characters or places, and I don't intend for cultural specificity to be run roughshod over. But it would be useful, I hope, to share some general ideas?