Lag Survival Guide
Posted: Mon Jan 07, 2008 4:35 pm
All,
I've decided to post this in hopes that it will help all the players cope better with the lag. This list is not complete, but is a starting point based on my personal observations of the lag and firsthand knowledge of when certain processes are running.
I define lag here as a character page refresh lasting 5 seconds or longer.
The below times (EST) are times you may want to avoid, with an explanation given. Eventually, I'd like to get lag ratings associated with these times (periods given may be shorter during periods of low player activity):
6:40-7:45am (Boat Travel, Land Travel, Project Incrementation)
8am (Unknown cause, but a time of consistent lag)
9:40-10:45 am (Boat Travel, Land Travel, Project Incrementation)
12:40-1:45pm (Boat Travel, Land Travel, Project Incrementation)
2:00pm (Character Eating)
3:40-4:45pm (Boat Travel, Land Travel, Project Incrementation)
6:40-7:45pm (Boat Travel, Land Travel, Project Incrementation)
8pm (Unknown cause, but a time of consistent lag)
9:40-10:45pm (Boat Travel, Land Travel, Project Incrementation)
12:40-1:45am (Boat Travel, Land Travel, Project Incrementation)
3:40-4:45am (Boat Travel, Land Travel, Project Incrementation)
I will be working on adding in the times of animal processing, but I'm not sure when that is exactly (the times given to me are based on server time, and I don't have access to the current server time - all I know is that the server is fast, and I'm not sure if the times given have changed since then).
Please leave your feedback on other laggy times, or on the degree of lag for the given times (comparisons between times would be useful). (Please use the same benchmark as I have for consistency. Don't go by the forum; it's always laggy).
One note on the Travel and Project lag times: There are periods of 5-10 mins between each process where the lag clears. So far, I have directly measured Project Incrementation as lasting 20-25 mins, and Land Travel lasting 10-15 mins. Boat Travel 5 mins.
I've decided to post this in hopes that it will help all the players cope better with the lag. This list is not complete, but is a starting point based on my personal observations of the lag and firsthand knowledge of when certain processes are running.
I define lag here as a character page refresh lasting 5 seconds or longer.
The below times (EST) are times you may want to avoid, with an explanation given. Eventually, I'd like to get lag ratings associated with these times (periods given may be shorter during periods of low player activity):
6:40-7:45am (Boat Travel, Land Travel, Project Incrementation)
8am (Unknown cause, but a time of consistent lag)
9:40-10:45 am (Boat Travel, Land Travel, Project Incrementation)
12:40-1:45pm (Boat Travel, Land Travel, Project Incrementation)
2:00pm (Character Eating)
3:40-4:45pm (Boat Travel, Land Travel, Project Incrementation)
6:40-7:45pm (Boat Travel, Land Travel, Project Incrementation)
8pm (Unknown cause, but a time of consistent lag)
9:40-10:45pm (Boat Travel, Land Travel, Project Incrementation)
12:40-1:45am (Boat Travel, Land Travel, Project Incrementation)
3:40-4:45am (Boat Travel, Land Travel, Project Incrementation)
I will be working on adding in the times of animal processing, but I'm not sure when that is exactly (the times given to me are based on server time, and I don't have access to the current server time - all I know is that the server is fast, and I'm not sure if the times given have changed since then).
Please leave your feedback on other laggy times, or on the degree of lag for the given times (comparisons between times would be useful). (Please use the same benchmark as I have for consistency. Don't go by the forum; it's always laggy).
One note on the Travel and Project lag times: There are periods of 5-10 mins between each process where the lag clears. So far, I have directly measured Project Incrementation as lasting 20-25 mins, and Land Travel lasting 10-15 mins. Boat Travel 5 mins.