Map?

General out-of-character discussion among players of Cantr II.

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thingnumber2
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Postby thingnumber2 » Sun Feb 01, 2004 12:50 am

I think you can dock without a harbor....if the cantr world is flat, wouldn't we just float off into space? that'd be cool, sailing my little boat through space, and landing it on cantr mars, in like 50 somthing years...and meeting all the cantr martians...and taking their phasers back to cantr with me....
west
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Postby west » Sun Feb 01, 2004 2:01 am

Depends on the size of the boat--a [some kind of boat] can dock just about anywhere, I thinks.
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Bowser
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Postby Bowser » Sun Feb 01, 2004 3:32 am

I do know that when I have left a town on a ferry in a lake and look at locations, I have the option to dock in the middle of town or inside the docking platform.
Siphersh
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Postby Siphersh » Tue Apr 13, 2004 12:58 pm

I want to hope, that the map is made recursive in all directions -- that is: if you sail off the edge, you appear at the opposite side of the whole map. That would make a really unearthly geometry: not actual bent plane, but something geometrically entirely unreal. I don't think that this would make any programming difficulty. But I think making new lands may be problematic this way.

But that's just something I'd be glad to discover. What other possibilities are there at all? A finite map? I hope that going on a discovery is appreciated by the code. I mean: arriving at the other end of the world may be very awarding. But sailing forever and dying without the possibility of at least telling others that there is nothing there, well... I feel quite uneasy about that idea.

But, if the map is finite, it would be nice to know for sure, that someone is at the edge. Not just sailing, not moving, and thinking that you're moving. Maybe a "Thar be monsters" sign could be seen, or the edge into nothing, or something.

By the way: how can you draw a map when sailing? The sea is monocolor blue, right? How can you know your distance from where you started? Well, I think that may be ok, that there is no way other than having a vague idea of the boat's speed, ang guessing according to time elapsed. Is it that the only way to map the sea? Guessing?
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Jos Elkink
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Postby Jos Elkink » Tue Apr 13, 2004 1:35 pm

My sailor character has quite nice maps just by measuring distance in sailing time :) ... Of course, you need to rescale it for different types of ships, but still, it's works quite well :) ...

I'm not going to tell about what happens at the edges ;) ...

And some ships can only dock in harbours, some can also dock on regular land.
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Dust14
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Postby Dust14 » Tue Apr 13, 2004 1:39 pm

Jos Elkink wrote:I'm not going to tell about what happens at the edges ;) ...


u just told us that there are edges :roll:
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Siphersh
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Postby Siphersh » Tue Apr 13, 2004 1:45 pm

OK, as pointed out by someone in another topic, a CUBE could be a codable solution. Lego bricks are rectangular as well... :) That's the only finite edgeless real shape I could imagine. A TORUS would be hard to code, and would made a bent plane, that is: if you go 10meters north, 10m e, 10m s, and then 10m w, you wouldn't arrive where you started.

But the non-real geometry of a finite infinity with a large square repeating itself in all four directions would be nice. That would make it possible to sail around the world. Well, assuming that cantr is not 1% in the middle of the square, surrounded by a sea that takes threethousand years to sail around.
Siphersh
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Postby Siphersh » Tue Apr 13, 2004 1:51 pm

JOs, do _not_ tell us, of course, that's the point of it all, that we don't know it, and so it's easy for our characters not to know it. I kinda feel sorry for you, that you know, and so there is no thrill about it for you. :)

Oh, and could you please upload the image I sent to programming@cantr.net
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kroner
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Postby kroner » Tue Apr 13, 2004 3:25 pm

Siphersh wrote:I want to hope, that the map is made recursive in all directions -- that is: if you sail off the edge, you appear at the opposite side of the whole map. That would make a really unearthly geometry: not actual bent plane, but something geometrically entirely unreal. I don't think that this would make any programming difficulty. But I think making new lands may be problematic this way.

a torus has those properties. (spelled it right this time :D )
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Siphersh
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Postby Siphersh » Tue Apr 13, 2004 3:41 pm

Kroner, no. I thought exactly the same, when I read the torus in the other topic. But no, that's not it. Just imagine this: you walk half the perimeter in the inner perimeter, then walk to the outer perimeter, take a half perimeter backwards, and than back to the inner perimeter. All turns 90 degrees. Now, you're closer to where you started, than you were if the map were flat (any shape), with looping at the edges.

So, that's not the same. The recursive finite round-araoun square is not like the torus. It is Eukledian (sp?), not bent. A plane plane. (sorry, I've never talked math in english before) If you slice up a torus, you will not be able to lay it out flat. Cilinder, yes. Torus, no. Sphere, no. Cube, yes.

There is no finite 3d shape in our 3d geometry, that has the surface geometric properties of the square with left-out-right-in and top-bottom the same. That's why this kind of map would depict a world of the shape of a --- well, not real shape. A virtual shape. That sounds veeery exciting to me.
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kroner
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Postby kroner » Tue Apr 13, 2004 3:52 pm

it's topologically the same. obviously a torus is a bit stretched, but it does have the same properties you described. it just lacks the squarishness...
so i guess it could be a torus in some non-Euclidian space...
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Revanael
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Postby Revanael » Tue Apr 13, 2004 3:56 pm

The recursive plane would be the easiest to program. And its the easiest to understand.
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boomhaeur
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Postby boomhaeur » Tue Apr 13, 2004 4:06 pm

Part of me wouldn't be surprised if just to mes with us Jos made you go off one edge and re-enter rotated 90 degrees (i.e. go off the West side and come back down from the North.
Revanael
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Postby Revanael » Tue Apr 13, 2004 5:06 pm

Hmm, fair point.
Beseiged
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Postby Beseiged » Tue Apr 13, 2004 7:36 pm

new.vogue.nightmare wrote: TIME FOR MY DESPAIRION CHAR TO GET MOVING, YO!


Is this despairion char you talk about, is it based on the despairion religion i created way back in high school?
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