Concerning living time capsules.
Posted: Mon Nov 26, 2007 7:26 am
Okay, we've discussed of the time lapse between conversations and how it became to be an original, habitual way of Cantr life cemented in the minds of characters; but what's to say of those who slept over the many years, waking up to find that what felt like a few hours is really eons past?
In other words, how would one player play a character that has survived the sleeping sickness?
I'm supposing that like the previous thread, the answer has been nothing but an unwritten thought followed by many players, but I'm feeling that this should be confirmed.
That, and I have five sleeping potatoe couches that I have no idea what to do with.
I've been pondering of the possibilities, like:
1) once the charrie wakes, he would have to remember all the thoughts he's been missing out on his sleep all at once, having him endure major headaches endured through screaming (yeah, my initial conclusion, tested it myself
). This is related to how the player first see the Events page whenever he checks his characters after a long time.
2) the charrie, depending on how much her place has changed, may feel isolated from the others, especially if most or all of the people she associates aren't there anymore. Otherwise, if nothing significant has happened, she would be able to move on without a bother.
3) if the charrie has been talked/asked to many times throughout his sleep, he may wake up, respond/answer everything that has been said to him, and then move on; maybe sleep again, even.
4) she could just go crazy, knowing that she's been missing out so much of everything, having not to respond to anything because of her inability to be active. This could be roleplayed especially if the player would roleplay her charrie in very short moments in between great lengths of time.
Which of these four traits would you prefer?
Do take into account that the poll may not be comprehensive.
In other words, how would one player play a character that has survived the sleeping sickness?
I'm supposing that like the previous thread, the answer has been nothing but an unwritten thought followed by many players, but I'm feeling that this should be confirmed.
That, and I have five sleeping potatoe couches that I have no idea what to do with.
I've been pondering of the possibilities, like:
1) once the charrie wakes, he would have to remember all the thoughts he's been missing out on his sleep all at once, having him endure major headaches endured through screaming (yeah, my initial conclusion, tested it myself
2) the charrie, depending on how much her place has changed, may feel isolated from the others, especially if most or all of the people she associates aren't there anymore. Otherwise, if nothing significant has happened, she would be able to move on without a bother.
3) if the charrie has been talked/asked to many times throughout his sleep, he may wake up, respond/answer everything that has been said to him, and then move on; maybe sleep again, even.
4) she could just go crazy, knowing that she's been missing out so much of everything, having not to respond to anything because of her inability to be active. This could be roleplayed especially if the player would roleplay her charrie in very short moments in between great lengths of time.
Which of these four traits would you prefer?
Do take into account that the poll may not be comprehensive.